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gml_Object_obj_battle_enemy_attack_ceroba_flower_spray_spawner_Alarm_3

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audio_play_sound(snd_enemy_bullet_shot, 1, 0)
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var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
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bullet.speed = bullet_speed_alt
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bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
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if (bullet_spread_inc == true)
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{
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    if (bullet_spread_alt < bullet_spread_alt_max)
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        bullet_spread_alt += bullet_spread_amount
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    else
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    {
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        bullet_spread_inc = false
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        bullet_spread_alt -= (bullet_spread_amount / 2)
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    }
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}
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else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
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    bullet_spread_alt -= bullet_spread_amount
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else
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{
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    bullet_spread_inc = true
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    bullet_spread_alt += (bullet_spread_amount / 2)
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}
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alarm[3] = 2
alarm[3]

audio_play_sound(snd_enemy_bullet_shot, 1, 0) var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet) bullet.speed = bullet_speed_alt bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt if (bullet_spread_inc == true) { if (bullet_spread_alt < bullet_spread_alt_max) bullet_spread_alt += bullet_spread_amount else { bullet_spread_inc = false bullet_spread_alt -= (bullet_spread_amount / 2) } } else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2)) bullet_spread_alt -= bullet_spread_amount else { bullet_spread_inc = true bullet_spread_alt += (bullet_spread_amount / 2) } alarm[3] = 2 image_xscale = 1.5 image_yscale = 1.5
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image_xscale = 1.5
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image_yscale = 1.5