1 |
if live_call() |
2 |
return global.live_result; |
3 |
if attack_stop |
4 |
return; |
5 |
var battle_box = obj_dialogue_box_battle_transformation_any |
6 |
instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell) |
7 |
spawn_pos_last = spawn_pos |
8 |
alarm[0] = 50alarm[0]if live_call()
return global.live_result;
if attack_stop
return;
var battle_box = obj_dialogue_box_battle_transformation_any
instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell)
spawn_pos_last = spawn_pos
alarm[0] = 50
if (global.hotland_flag[2] == 2)
alarm[0] = 30
if (global.hotland_flag[2] == 3)
alarm[0] = 25 |
9 |
if (global.hotland_flag[2] == 2) |
10 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
if attack_stop
return;
var battle_box = obj_dialogue_box_battle_transformation_any
instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell)
spawn_pos_last = spawn_pos
alarm[0] = 50
if (global.hotland_flag[2] == 2)
alarm[0] = 30
if (global.hotland_flag[2] == 3)
alarm[0] = 25 |
11 |
if (global.hotland_flag[2] == 3) |
12 |
alarm[0] = 25alarm[0]if live_call()
return global.live_result;
if attack_stop
return;
var battle_box = obj_dialogue_box_battle_transformation_any
instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell)
spawn_pos_last = spawn_pos
alarm[0] = 50
if (global.hotland_flag[2] == 2)
alarm[0] = 30
if (global.hotland_flag[2] == 3)
alarm[0] = 25 |