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gml_Object_obj_battle_enemy_attack_dalv_lightning_ball_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("dalv", "void", "void")
2
audio_play_sound(snd_undertale_appear, 1, 0)
3
image_speed = 0.5
4
image_index = 0
5
image_alpha = 0
6
move = false
7
move_speed = 0
8
move_speed_max = 6
9
move_speed_increase = 0.1
10
distance_create = 100
11
angle_spread = 30
12
var ball_count = instance_number(obj_battle_enemy_attack_dalv_lightning_ball) - 1
13
angle = ball_count * angle_spread
14
event_user(0)