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gml_Object_obj_battle_enemy_attack_flier_fly_drawing_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flier a", "flier b", "flier c")
2
image_speed = 0
3
image_index = 0
4
image_alpha = 0
5
y_speed = 4
6
starting_position_x = x
7
starting_position_y = y
8
animation_disjoint_x = 0
9
animation_disjoint_y = 0
10
can_move = false
11
can_vanish = false
12
sign_modifier = -1
13
time_elapsed = 0
14
time_max = 60
15
time_increase = 1
16
max_rise = 0