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gml_Object_obj_battle_enemy_attack_goosic_disk_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("goosic a", "goosic b", "void")
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direction = 90
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image_alpha = 0
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spin_speed = 0
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slow_down_noloop = false
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scene = 0
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cutscene_timer = 0
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launch_timer = 1 * room_speed
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launch_timer_max = launch_timer
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disc_yoffset = 60
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vsp = 0
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arrow_alpha = 0
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alarm[0] = 2
alarm[0]

if live_call() return global.live_result; if (image_alpha < 1) { image_alpha += 0.2 alarm[0] = 2 } else scene = 1
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alarm[1] = room_speed * 10
alarm[1]

instance_destroy()