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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_bucket_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("jandroid a", "void", "void")
2
var box = obj_dialogue_box_battle_transformation_any
3
slide_speed = 3
4
if (y > box.bbox_top && y < box.bbox_bottom)
5
{
6
    if (x < 320)
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        hspeed = slide_speed
8
    else
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        hspeed = (-slide_speed)
10
}
11
else if (y < 320)
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    vspeed = slide_speed
13
else
14
    vspeed = (-slide_speed)