| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | instance_create_depth(-20, road_1.y + 38, -100, obj_battle_enemy_attack_macro_car); |
| 4 | alarm[0] = car_delay; |
| 5 | car_count -= 1; |
| 6 | if (car_count <= 5 && frog_noloop == false) |
| 7 | { |
| 8 | if (irandom(spawn_probability) == 0) |
| 9 | { |
| 10 | alarm[2] = 15; |
| 11 | frog_noloop = true; |
| 12 | car_count += 2; |
| 13 | } |
| 14 | else |
| 15 | { |
| 16 | spawn_probability -= 10; |
| 17 | } |
| 18 | } |
| 19 | if (car_count <= 0) |
| 20 | instance_destroy(); |