1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_create_depth(-20, road_1.y + 38, -100, obj_battle_enemy_attack_macro_car); |
4 | alarm[0] = car_delay; |
5 | car_count -= 1; |
6 | if (car_count <= 5 && frog_noloop == false) |
7 | { |
8 | if (irandom(spawn_probability) == 0) |
9 | { |
10 | alarm[2] = 15; |
11 | frog_noloop = true; |
12 | car_count += 2; |
13 | } |
14 | else |
15 | { |
16 | spawn_probability -= 10; |
17 | } |
18 | } |
19 | if (car_count <= 0) |
20 | instance_destroy(); |