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gml_Object_obj_battle_enemy_attack_martlet_feather_flow_explosion_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
2
fly_speed = 5
3
x_point = x
4
y_point = y
5
fade_out = false
6
angle = 45
7
sprite_index = spr_battle_enemy_attack_martlet_feather_4
8
image_speed = 0.4
9
image_index = 0
10
image_alpha = 1
11
image_angle = angle
12
alarm[0] = 50
alarm[0]

fade_out = true