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gml_Object_obj_battle_enemy_attack_starlo_horseshoe_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
attack_stage = 1
3
swing_speed = 0
4
swing_speed_max = 3.5
5
image_alpha = 0
6
screenshake = false
7
screenshake_max = 5
8
var box = obj_dialogue_box_battle_transformation_any
9
target_y = box.y - 10
10
instance_create(x, target_y, obj_battle_enemy_attack_starlo_train_warning)