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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Create_0

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1
alarm[0] = 20
alarm[0]

audio_play_sound(snd_battle_flash, 2, 0) audio_play_sound(snd_starlo_rope_strain, 1, 0) instance_create(320, 320, obj_battle_enemy_attack_starlo_rope) alarm[1] = 30
2
starlo_intro_dialogue_created = false
3
starlo_soul_can_move = false
4
obj_heart_battle_fighting_parent.moveable = false