alarm[0] = 20alarm[0]audio_play_sound(snd_battle_flash, 2, 0) audio_play_sound(snd_starlo_rope_strain, 1, 0) instance_create(320, 320, obj_battle_enemy_attack_starlo_rope) alarm[1] = 30
starlo_intro_dialogue_created = false
starlo_soul_can_move = false
obj_heart_battle_fighting_parent.moveable = false