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gml_Object_obj_battle_flowey_body_1_Create_0

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1
if live_call()
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    return global.live_result;
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image_speed = 1
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enemy_dead = false
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enemy_spared = false
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base_sprite = 1934
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base_alpha = 1
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base_alpha_new = 0
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alt_alpha = 0
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alt_alpha_new = 0
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alt_alpha_timer = random_range(60, 150)
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glitch_chance = 130
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can_draw_ghost = false
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current_attack = 1