1 | if live_call() |
2 | return global.live_result; |
3 | image_speed = 1 |
4 | enemy_dead = false |
5 | enemy_spared = false |
6 | base_sprite = 1934 |
7 | base_alpha = 1 |
8 | base_alpha_new = 0 |
9 | alt_alpha = 0 |
10 | alt_alpha_new = 0 |
11 | alt_alpha_timer = random_range(60, 150) |
12 | glitch_chance = 130 |
13 | can_draw_ghost = false |
14 | current_attack = 1 |