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gml_Object_obj_ceroba_phase_2_shield_destroy_Step_0

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1
switch scene
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{
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    case 0:
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        cutscene_wait(0.5)
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        break
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    case 1:
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        image_speed = 1
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        shake_timer = 1
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        audio_play_sound(snd_ceroba_shield_break_2, 1, 0)
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        scene++
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        break
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}