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gml_Object_obj_chem_05_door_Alarm_0

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1
var acid_sound = audio_play_sound(snd_puzzle_icemelt, 1, 0)
2
audio_sound_pitch(acid_sound, 0.8)
3
obj_pl.x = 300
4
obj_pl.y = 150
5
event_user(0)
6
alarm[1] = 45
alarm[1]

door_fade_out = false alarm[2] = 45