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gml_Object_obj_credits_final_geno_Alarm_0

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current_slide += 1
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if (current_slide == 1)
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    audio_play_sound(mus_intronoise, 1, 0)
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if (current_slide >= 12)
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    alarm[1] = 60
alarm[1]

global.game_finished_murder = 1 scr_savegame_meta() game_end() instance_destroy()
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else
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    alarm[0] = advance_timer
alarm[0]

current_slide += 1 if (current_slide == 1) audio_play_sound(mus_intronoise, 1, 0) if (current_slide >= 12) alarm[1] = 60 else alarm[0] = advance_timer