current_slide += 1
if (current_slide == 1)
audio_play_sound(mus_intronoise, 1, 0)
if (current_slide >= 12)
alarm[1] = 60alarm[1]global.game_finished_murder = 1 scr_savegame_meta() game_end() instance_destroy()
else
alarm[0] = advance_timeralarm[0]current_slide += 1 if (current_slide == 1) audio_play_sound(mus_intronoise, 1, 0) if (current_slide >= 12) alarm[1] = 60 else alarm[0] = advance_timer