current_slide += 1;
if (current_slide == 1)
audio_play_sound(mus_intronoise, 1, 0);
if (current_slide >= 12)
alarm[1] = 60;gml_Object_obj_credits_final_geno_Alarm_1.gmlglobal.game_finished_murder = 1; scr_savegame_meta(); game_end(); instance_destroy();
else
alarm[0] = advance_timer;gml_Object_obj_credits_final_geno_Alarm_0.gmlcurrent_slide += 1; if (current_slide == 1) audio_play_sound(mus_intronoise, 1, 0); if (current_slide >= 12) alarm[1] = 60; else alarm[0] = advance_timer;