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gml_Object_obj_credits_final_geno_Alarm_0

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1
current_slide += 1;
2
if (current_slide == 1)
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    audio_play_sound(mus_intronoise, 1, 0);
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if (current_slide >= 12)
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    alarm[1] = 60;
gml_Object_obj_credits_final_geno_Alarm_1.gml

global.game_finished_murder = 1; scr_savegame_meta(); game_end(); instance_destroy();
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else
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    alarm[0] = advance_timer;
gml_Object_obj_credits_final_geno_Alarm_0.gml

current_slide += 1; if (current_slide == 1) audio_play_sound(mus_intronoise, 1, 0); if (current_slide >= 12) alarm[1] = 60; else alarm[0] = advance_timer;