scr_initializefunction
scr_initialize() //gml_Script_scr_initialize
{
randomize()
global.player_level = 1
global.current_hp_self = 20
global.max_hp_self = 20
global.max_hp_boosted = 20
global.player_x = 150
global.player_y = 140
global.player_direction = "down"
global.player_area = ""
global.player_area_value = 0
global.player_can_run = true
global.current_pp_self = 0
global.max_pp_self = 99
global.current_sp_self = 0
global.max_sp_self = 99
global.current_rp_self = 0
global.max_rp_self = 99
global.player_gold = 0
global.player_sprites = "normal"
global.player_name = "Clover"
global.party_member = -4
global.player_attack = 10
global.player_defense = 10
global.player_speed = 3
global.player_invulnerability = 30
global.player_exp = 0
global.player_weapon = "Toy Gun"
global.player_armor = "Worn Hat"
global.player_weapon_modifier = "Rubber Ammo"
global.player_armor_modifier = "Patch"
global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack)
global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense)
global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack)
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense)
global.player_has_satchel = false
global.player_can_travel = false
global.saved_datetime = date_current_datetime()
global.elapsed_seconds = 0
global.last_room_overworld = "rm_ruins_01"
global.story = 0
global.lastroom = 7
scr_init_flags_ruins()
scr_init_flags_snowdin()
scr_init_flags_dunes()
scr_init_flags_steamworks()
scr_init_flags_hotland()
scr_init_flags_flowey()
global.flowey_death_pop = 0
global.flowey_save_number = 1
global.fighting_flowey = 0
global.flowey_battle_1_phase = 0
global.save_count = 0
global.extra_flag[1] = false
global.extra_flag[2] = false
global.extra_flag[3] = false
global.extra_flag[4] = false
global.extra_flag[5] = false
global.extra_flag[6] = false
global.extra_flag[7] = false
global.extra_flag[8] = false
global.extra_flag[9] = false
global.encounter_flag[0] = 0
global.route = 2
global.kill_number[0] = 9999
global.kill_area[0][0] = 9999
global.kill_number[1] = 20
for (var i = 0; i <= 6; i++)
global.kill_area[1][i] = 5
global.kill_number[2] = 20
for (i = 0; i <= 7; i++)
global.kill_area[2][i] = 5
global.kill_number[3] = 20
for (i = 0; i <= 8; i++)
global.kill_area[3][i] = 3
global.kill_number[4] = 20
for (i = 0; i <= 12; i++)
global.kill_area[4][i] = 3
global.kill_area_current = 0
global.flGenoCutscene = 0
global.geno_complete[1] = false
global.geno_complete[2] = false
global.geno_complete[3] = false
global.geno_complete[4] = false
global.geno_complete[5] = false
global.item_stock[0] = 1
global.item_stock[1] = 1
global.item_stock[2] = 1
global.item_stock[3] = 1
global.item_stock[4] = 1
global.item_stock[5] = 1
global.item_stock[6] = 1
global.item_stock[7] = 1
global.item_stock[8] = 3
global.item_stock[9] = 1
global.item_stock[10] = 1
global.item_stock[11] = 1
global.item_stock[12] = 2
global.item_stock[13] = 2
global.item_stock[14] = 1
...