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gml_Object_obj_dunes_37_couch_Alarm_0

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with (obj_player_npc)
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{
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    sprite_index = spr_pl_lying
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    image_angle = 0
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}
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alarm[1] = 1
alarm[1]

instance_create((obj_player_npc.x - 3), (obj_player_npc.y - 15), obj_npc_sleepo_z) alarm[0] = 50