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gml_Object_obj_dunes_37_couch_Alarm_1

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1
instance_create((obj_player_npc.x - 3), (obj_player_npc.y - 15), obj_npc_sleepo_z)
2
alarm[0] = 50
alarm[0]

with (obj_player_npc) { sprite_index = spr_pl_lying image_angle = 0 } alarm[1] = 1