| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 5 |
{ |
| 6 |
scene = 1; |
| 7 |
scr_cutscene_start(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
message[0] = "* (A couch not unfit for a# thrift store.)"; |
| 15 |
message[1] = "* (These cramped living# conditions are bringing back# unpleasant memories.)"; |
| 16 |
message[2] = "* (Hop on?)"; |
| 17 |
ch_msg = 2; |
| 18 |
ch[1] = "Yes"; |
| 19 |
ch[2] = "No"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
other.scene = 2; |
| 23 |
} |
| 24 |
else if (outcome == 2) |
| 25 |
{ |
| 26 |
instance_destroy(); |
| 27 |
other.scene = 0; |
| 28 |
scr_cutscene_end(); |
| 29 |
} |
| 30 |
} |
| 31 |
break; |
| 32 |
case 2: |
| 33 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 34 |
cutscene_advance(); |
| 35 |
break; |
| 36 |
case 3: |
| 37 |
if (obj_player_npc.ystart < y) |
| 38 |
cutscene_npc_walk(1168, 200, obj_player_npc.ystart, 3, "y", "up", "nothing", 250, 150); |
| 39 |
else |
| 40 |
cutscene_npc_walk(1168, 250, 150, 3, "y", "up"); |
| 41 |
break; |
| 42 |
case 4: |
| 43 |
cutscene_wait(0.5); |
| 44 |
break; |
| 45 |
case 5: |
| 46 |
tile_layer_hide(-240); |
| 47 |
scr_path_jumpscr_path_jumpfunction scr_path_jump(arg0, arg1, arg2, arg3)
{
with (arg0)
{
jump_path = path_add();
path_add_point(jump_path, arg0.x, arg0.y, 100);
path_add_point(jump_path, arg1 + (sign(arg0.x - arg1) * min(abs(arg0.x - arg1), 15)), arg2 - arg3, 75);
path_add_point(jump_path, arg1, arg2, 100);
path_set_kind(jump_path, 1);
path_set_closed(jump_path, false);
path_start(jump_path, 4, path_action_stop, false);
audio_play_sound(snd_playerjump, 1, 0);
}
} (1168, 250, 135, 5); |
| 48 |
audio_play_sound(snd_playerjump, 1, 0); |
| 49 |
cutscene_advance(); |
| 50 |
break; |
| 51 |
case 6: |
| 52 |
with (obj_player_npc) |
| 53 |
{ |
| 54 |
if (scr_path_jump_end()) |
| 55 |
{ |
| 56 |
action_sprite = true; |
| 57 |
sprite_index = right_sprite_idle; |
| 58 |
image_angle += 90; |
| 59 |
other.scene++; |
| 60 |
} |
| 61 |
} |
| 62 |
if (!alarm[0]) |
| 63 |
alarm[0] = 75; |
| 64 |
break; |
| 65 |
case 7: |
| 66 |
if (global.down_keyp || global.up_keyp || global.left_keyp || global.right_keyp || keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1) || keyboard_multicheck_pressed(2)) |
| 67 |
{ |
| 68 |
alarm[0] = -1; |
| 69 |
alarm[1] = -1; |
| 70 |
cutscene_advance(); |
| 71 |
} |
| 72 |
break; |
| 73 |
case 8: |
| 74 |
with (obj_player_npc) |
| 75 |
{ |
| 76 |
sprite_index = down_sprite; |
| 77 |
image_index = 1; |
| 78 |
image_speed = 0; |
| 79 |
image_angle = 0; |
| 80 |
} |
| 81 |
scr_path_jumpscr_path_jumpfunction scr_path_jump(arg0, arg1, arg2, arg3)
{
with (arg0)
{
jump_path = path_add();
path_add_point(jump_path, arg0.x, arg0.y, 100);
path_add_point(jump_path, arg1 + (sign(arg0.x - arg1) * min(abs(arg0.x - arg1), 15)), arg2 - arg3, 75);
path_add_point(jump_path, arg1, arg2, 100);
path_set_kind(jump_path, 1);
path_set_closed(jump_path, false);
path_start(jump_path, 4, path_action_stop, false);
audio_play_sound(snd_playerjump, 1, 0);
}
} (1168, 250, 150, 4); |
| 82 |
audio_play_sound(snd_playerjump, 1, 0); |
| 83 |
cutscene_advance(); |
| 84 |
break; |
| 85 |
case 9: |
| 86 |
with (obj_player_npc) |
| 87 |
{ |
| 88 |
if (scr_path_jump_end()) |
| 89 |
{ |
| 90 |
instance_destroy(); |
| 91 |
other.scene = 0; |
| 92 |
scr_cutscene_end(); |
| 93 |
} |
| 94 |
} |
| 95 |
tile_layer_show(-240); |
| 96 |
break; |
| 97 |
} |