| 1 |
var shake = false; |
| 2 |
if (scene == 1) |
| 3 |
{ |
| 4 |
shake = true; |
| 5 |
if (shake_int > 0) |
| 6 |
shake_int -= 0.2; |
| 7 |
else if (!alarm[1]) |
| 8 |
alarm[1] = 50; |
| 9 |
} |
| 10 |
if (scene == 2) |
| 11 |
{ |
| 12 |
if (irandom(60) == 1) |
| 13 |
{ |
| 14 |
darkness_alpha = 0.15; |
| 15 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
darkness_alpha = 0; |
| 20 |
} |
| 21 |
shake_int = 1; |
| 22 |
shake = true; |
| 23 |
} |
| 24 |
if (scene == 3) |
| 25 |
{ |
| 26 |
shake = true; |
| 27 |
if (shake_int > 0) |
| 28 |
shake_int -= 0.2; |
| 29 |
else if (!alarm[3]) |
| 30 |
alarm[3] = 50; |
| 31 |
} |
| 32 |
if (shake) |
| 33 |
{ |
| 34 |
__view_set(e__VW.XView, 0, 0); |
| 35 |
__view_set(e__VW.YView, 0, 0); |
| 36 |
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + random_range(-shake_int, shake_int)); |
| 37 |
__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + random_range(-shake_int * 0.75, shake_int * 0.75)); |
| 38 |
} |
| 39 |
|
| 40 |
enum e__VW |
| 41 |
{ |
| 42 |
XView, |
| 43 |
YView, |
| 44 |
WView, |
| 45 |
HView, |
| 46 |
Angle, |
| 47 |
HBorder, |
| 48 |
VBorder, |
| 49 |
HSpeed, |
| 50 |
VSpeed, |
| 51 |
Object, |
| 52 |
Visible, |
| 53 |
XPort, |
| 54 |
YPort, |
| 55 |
WPort, |
| 56 |
HPort, |
| 57 |
Camera, |
| 58 |
SurfaceID |
| 59 |
} |