1 |
generate = true |
2 |
var game_mode = global.game_mode |
3 |
if (game_mode == "yellow") |
4 |
{ |
5 |
scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound
{
audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i])
if (audio_gain <= argument0)
audio_stop_sound(sound_y[i])
}
} (0) |
6 |
audio_sound_gain(mus_gameover_yellow, 1, 0) |
7 |
audio_sound_pitch(mus_gameover_yellow, 1) |
8 |
audio_play_sound(mus_gameover_yellow, 20, true) |
9 |
} |
10 |
else |
11 |
{ |
12 |
scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound
{
audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i])
if (audio_gain <= argument0)
audio_stop_sound(sound_y[i])
}
} (0) |
13 |
audio_sound_gain(mus_gameover, 1, 0) |
14 |
audio_sound_pitch(mus_gameover, 1) |
15 |
audio_play_sound(mus_gameover, 20, true) |
16 |
} |