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gml_Object_obj_intro_fade_screen_Alarm_1

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1
switch slide_count
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{
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    case 1:
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        with (obj_intro_slide_1_parent)
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            instance_destroy()
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        instance_create(0, 0, obj_intro_border_slide_2)
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        instance_create(60, 36, obj_intro_coffins_slide_2)
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        alarm[0] = 250
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        with (obj_intro_text)
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            increase_message_count = true
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        break
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    case 2:
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        with (obj_intro_slide_2_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_slide_3_new)
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        alarm[0] = 250
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        with (obj_intro_text)
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            increase_message_count = true
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        break
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    case 3:
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        with (obj_intro_slide_3_parent)
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            instance_destroy()
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        instance_create(0, 0, obj_intro_border_slide_4)
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        instance_create(0, 0, obj_intro_background_slide_4)
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        instance_create(0, 0, obj_intro_dood_slide_4)
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        instance_create(0, 0, obj_intro_canister_slide_4)
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        instance_create(0, 0, obj_intro_heart_slide_4)
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        alarm[0] = 340
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        with (obj_intro_text)
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            increase_message_count = true
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        break
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    case 4:
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        with (obj_intro_slide_4_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_mountain_slide_5)
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        alarm[0] = 240
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        with (obj_intro_text)
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            increase_message_count = true
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        break
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    case 5:
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        with (obj_intro_slide_5_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_slide_6_new)
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        alarm[0] = 200
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        with (obj_intro_text)
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            increase_message_count = true
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        break
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    case 6:
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        with (obj_intro_slide_6_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_slide_7_new)
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        alarm[0] = 140
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        if instance_exists(obj_intro_text)
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        {
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            with (obj_intro_text)
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                instance_destroy()
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        }
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        break
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    case 7:
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        with (obj_intro_slide_7_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_slide_8_new)
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        alarm[0] = 140
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        break
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    case 8:
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        with (obj_intro_slide_8_parent)
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            instance_destroy()
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        instance_create(60, 36, obj_intro_clover_slide_9)
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        alarm[0] = 140
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        break
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    case 9:
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        with (obj_intro_slide_9_parent)
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            instance_destroy()
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        instance_create(0, 0, obj_intro_border_slide_10)
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        instance_create(60, 36, obj_intro_cave_slide_10)
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        instance_create(0, 0, obj_intro_clover_slide_10)
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        alarm[0] = 200
alarm[0]

fade_direction = "out" alarm[1] = 40 if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800)
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        break
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    case 10:
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        with (obj_intro_slide_10_parent)
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            instance_destroy()
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        alarm[2] = 20
alarm[2]

audio_stop_sound(mus_intro)
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        alarm[3] = 50
alarm[3]

room_goto(rm_logos 'UNDERTALE YELLOW' logo)
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        break
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}
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fade_direction = "in"
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slide_count += 1