1 |
liquid_image_index += 0.25 |
2 |
if (liquid_image_index >= sprite_get_number(spr_steamworks_04b_liquid)) |
3 |
liquid_image_index = 0.25 |
4 |
if (global.geno_complete[3] == true) |
5 |
{ |
6 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
7 |
{ |
8 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
9 |
with (msg) |
10 |
message[0] = "* (The valve won't budge.)" |
11 |
} |
12 |
} |
13 |
else if (global.sworks_flag[1] > 1) |
14 |
{ |
15 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
16 |
{ |
17 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
18 |
with (msg) |
19 |
message[0] = "* (Best not to disturb the# pressure you've set.)" |
20 |
} |
21 |
return; |
22 |
} |
23 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
24 |
{ |
25 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
26 |
audio_play_sound(snd_pinkgoo_initiate, 1, 0) |
27 |
liquid_active = true |
28 |
scene = 1 |
29 |
} |
30 |
switch scene |
31 |
{ |
32 |
case 1: |
33 |
cutscene_camera_move(180, 110, 2) |
34 |
break |
35 |
case 2: |
36 |
scr_get_inputscr_get_inputfunction scr_get_input() //gml_Script_scr_get_input
{
if live_call()
return global.live_result;
scr_stick_press()
global.down_key = (keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv))
global.left_key = (keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || (-(gamepad_axis_value(0, gp_axislh))))
global.right_key = (keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh))
global.up_key = (keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || (-(gamepad_axis_value(0, gp_axislv))))
global.down_keyp = (keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick)
global.left_keyp = (keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick)
global.right_keyp = (keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick)
global.up_keyp = (keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick)
if ((gamepad_button_check_pressed(0, gp_padd)) + (gamepad_button_check_pressed(0, gp_padu)) + (gamepad_button_check_pressed(0, gp_padl)) + (gamepad_button_check_pressed(0, gp_padr)) + down_stick + left_stick + right_stick + up_stick + (gamepad_button_check_pressed(0, global.button1)) + (gamepad_button_check_pressed(0, global.button2)) + (gamepad_button_check_pressed(0, global.button3)) + instance_exists(obj_phone_controls))
global.using_gamepad = true
else if keyboard_check(vk_anykey)
global.using_gamepad = false
if global.using_gamepad
{
if (global.button1 == gp_face1)
global.action_key = "A"
else if (global.button1 == gp_face2)
global.action_key = "B"
else if (global.button1 == gp_face3)
global.action_key = "X"
else if (global.button1 == gp_face4)
global.action_key = "Y"
if (global.button2 == gp_face1)
global.cancel_key = "A"
else if (global.button2 == gp_face2)
global.cancel_key = "B"
else if (global.button2 == gp_face3)
global.cancel_key = "X"
else if (global.button2 == gp_face4)
global.cancel_key = "Y"
if (global.button3 == 32769)
global.pause_key = "A"
else if (global.button3 == 32770)
global.pause_key = "B"
else if (global.button3 == 32771)
global.pause_key = "X"
else if (global.button3 == 32772)
global.pause_key = "Y"
}
else
{
global.pause_key = "C"
global.action_key = "Z"
global.cancel_key = "X"
}
if instance_exists(obj_phone_controls)
{
global.down_key += obj_phone_controls.phn_down
global.left_key += obj_phone_controls.phn_left
global.right_key += obj_phone_controls.phn_right
global.up_key += obj_phone_controls.phn_up
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp)
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp)
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp)
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp)
}
} () |
37 |
var shift_amount = 0.015 |
38 |
var liquid_current = -1 |
39 |
if global.left_key |
40 |
liquid_current = 0 |
41 |
if global.down_key |
42 |
liquid_current = 1 |
43 |
if global.right_key |
44 |
liquid_current = 2 |
45 |
if global.up_key |
46 |
liquid_current = 3 |
47 |
if (liquid_current != -1) |
48 |
{ |
49 |
if (liquid_amount[liquid_current] < 1) |
50 |
{ |
51 |
liquid_amount[liquid_current] += shift_amount |
52 |
var above_zero = 0 |
53 |
for (var i = 0; i < array_length_1d(liquid_amount); i++) |
54 |
{ |
55 |
if (i != liquid_current && liquid_amount[i] > 0) |
56 |
above_zero += 1 |
57 |
} |
58 |
for (i = 0; i < array_length_1d(liquid_amount); i++) |
59 |
{ |
60 |
if (i != liquid_current && liquid_amount[i] > 0) |
61 |
liquid_amount[i] -= (shift_amount / above_zero) |
62 |
} |
63 |
} |
64 |
} |
65 |
var completed = 0 |
66 |
for (i = 0; i < array_length_1d(liquid_amount); i++) |
67 |
{ |
68 |
liquid_amount[i] = clamp(liquid_amount[i], 0, 1) |
69 |
if (liquid_amount[i] > (liquid_target[i] - 0.1) && liquid_amount[i] < (liquid_target[i] + 0.1)) |
70 |
{ |
71 |
completed += 1 |
72 |
if (liquid_noloop[i] == 0) |
73 |
{ |
74 |
liquid_noloop[i] = 1 |
75 |
var ding_sound = audio_play_sound(snd_duel_mark, 1, 0) |
76 |
audio_sound_pitch(ding_sound, (0.8 + completed * 0.2)) |
77 |
} |
78 |
} |
79 |
else |
80 |
liquid_noloop[i] = 0 |
81 |
} |
82 |
if (completed == 4) |
83 |
{ |
84 |
audio_play_sound(snd_undertale_snap, 1, 0) |
85 |
audio_play_sound(snd_success, 1, 0) |
86 |
scene = 3 |
87 |
} |
88 |
if (global.right_keyp || global.left_keyp || global.down_keyp || global.up_keyp) |
89 |
audio_play_sound(snd_pinkgoo_steam, 1, 0) |
90 |
if (global.right_key || global.left_key || global.down_key || global.up_key) |
91 |
{ |
92 |
if (!audio_is_playing(snd_pinkgoo_move)) |
93 |
audio_play_sound(snd_pinkgoo_move, 1, 1) |
94 |
} |
95 |
else if audio_is_playing(snd_pinkgoo_move) |
96 |
audio_stop_sound(snd_pinkgoo_move) |
97 |
if keyboard_multicheck_pressed(1) |
98 |
{ |
99 |
if audio_is_playing(snd_pinkgoo_move) |
100 |
audio_stop_sound(snd_pinkgoo_move) |
101 |
audio_play_sound(snd_fail, 1, 0) |
102 |
scene = 6 |
103 |
} |
104 |
break |
105 |
case 3: |
106 |
if audio_is_playing(snd_pinkgoo_move) |
107 |
audio_stop_sound(snd_pinkgoo_move) |
108 |
cutscene_screenshake(0.5, 2) |
109 |
break |
110 |
case 4: |
111 |
cutscene_wait(1.5) |
112 |
break |
113 |
case 5: |
114 |
if (!instance_exists(obj_steamworks_04_c_cutscene)) |
115 |
instance_create(0, 0, obj_steamworks_04_c_cutscene) |
116 |
break |
117 |
case 6: |
118 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2) |
119 |
break |
120 |
case 7: |
121 |
__view_set((9 << 0), 0, 1031) |
122 |
scene = 0 |
123 |
scr_cutscene_end() |
124 |
break |
125 |
} |
126 |
|
127 |
if (liquid_overlay_deg < 360) |
128 |
liquid_overlay_deg += 0.1 |
129 |
else |
130 |
liquid_overlay_deg = 0 |
131 |
liquid_overlay_alpha = 0.25 + sin(liquid_overlay_deg) * 0.25 |
132 |
if (scene >= 3 && scene < 6) |
133 |
{ |
134 |
for (i = 0; i < array_length_1d(liquid_amount); i++) |
135 |
liquid_amount[i] = lerp(liquid_amount[i], liquid_target[i], 0.1) |
136 |
} |