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gml_Object_obj_steamworks_29_in_battle_cutscene_3_Step_0

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if live_call()
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    return global.live_result;
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switch scene
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{
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    case 0:
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        if (obj_heart_battle_fighting_parent.image_alpha > 0)
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            obj_heart_battle_fighting_parent.image_alpha -= 0.2
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        else
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            obj_heart_battle_fighting_parent.image_alpha = 0
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        cutscene_wait(1)
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        break
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    case 1:
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        obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true
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        scene++
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        break
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    case 2:
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        if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false)
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            cutscene_advance()
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        break
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    case 3:
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        scr_text_battle
scr_text_battle

function scr_text_battle() //gml_Script_scr_text_battle { if (!instance_exists(obj_dialogue_battle)) msg = instance_create(x, y, obj_dialogue_battle) }
()
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        with (msg)
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        {
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            sndfnt = 108
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            message[0] = "* Way to go!"
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            message[1] = "* I'll do what I can to#  help us escape for good!"
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            prt[0] = 372
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            prt[1] = 371
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        }
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        if (!global.dialogue_open)
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            cutscene_advance()
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        break
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    case 4:
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        if scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight { if instance_exists(obj_dialogue_box_battle_transformation_any) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index) battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index) if (argument_count > 2) { battle_box_target_x = argument[2] battle_box_target_y = argument[3] } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = obj_dialogue_box_battle_transformation_any global.attack_surface_width = box.sprite_width - 8 global.attack_surface_height = box.sprite_height - 8 global.attack_surface_x = box.x - global.attack_surface_width * 0.5 global.attack_surface_y = box.y - global.attack_surface_height * 0.5 if surface_exists(global.attack_surface) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height) return true; } } } else return false; }
(140, 140)
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            scene++
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        break
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    case 5:
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        global.party_member = 1171
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        obj_heart_battle_fighting_parent.image_alpha = 1
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        instance_create(402, 68, obj_quote_bubble_battle_yellow_2)
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        instance_create(0, 0, obj_quote_battle_guardener)
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        instance_destroy()
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        break
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}