| 1 |
function scr_determine_death_count_yellowscr_determine_death_count_yellowfunction scr_determine_death_count_yellow()
{
var battle_enemy_name = global.battle_enemy_name;
if (battle_enemy_name == "decibat")
global.death_count[1] += 1;
else if (battle_enemy_name == "dalv")
global.death_count[2] += 1;
else if (battle_enemy_name == "micro froggit")
global.death_count[3] += 1;
else if (battle_enemy_name == "martlet pacifist" || battle_enemy_name == "martlet genocide")
global.death_count[4] += 1;
else if (battle_enemy_name == "flowey")
global.death_count[7] += 1;
else
global.death_count[0] += 1;
global.death_count_total = 0;
var death_count_array_max = array_length_1d(global.death_count) - 1;
for (var i = 0; i <= death_count_array_max; i += 1)
global.death_count_total += global.death_count[i];
scr_savegame_meta();
} () |
| 2 |
{ |
| 3 |
var battle_enemy_name = global.battle_enemy_name; |
| 4 |
if (battle_enemy_name == "decibat") |
| 5 |
global.death_count[1] += 1; |
| 6 |
else if (battle_enemy_name == "dalv") |
| 7 |
global.death_count[2] += 1; |
| 8 |
else if (battle_enemy_name == "micro froggit") |
| 9 |
global.death_count[3] += 1; |
| 10 |
else if (battle_enemy_name == "martlet pacifist" || battle_enemy_name == "martlet genocide") |
| 11 |
global.death_count[4] += 1; |
| 12 |
else if (battle_enemy_name == "flowey") |
| 13 |
global.death_count[7] += 1; |
| 14 |
else |
| 15 |
global.death_count[0] += 1; |
| 16 |
global.death_count_total = 0; |
| 17 |
var death_count_array_max = array_length_1d(global.death_count) - 1; |
| 18 |
for (var i = 0; i <= death_count_array_max; i += 1) |
| 19 |
global.death_count_total += global.death_count[i]; |
| 20 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} (); |
| 21 |
} |