| 1 |
function scr_normal_statescr_normal_statefunction scr_normal_state()
{
if (live_call())
return global.live_result;
scr_get_input();
if (DEBUG_DANCE == false)
{
}
else if (DEBUG_DANCE)
{
if (sprite_index != spr_pl_dance)
{
sprite_index = spr_pl_dance;
image_speed = 1;
}
if (global.right_key + global.left_key + global.up_key + global.down_key)
DEBUG_DANCE = false;
else
exit;
}
if (global.cutscene == true)
exit;
var hsp = 0;
var vsp = 0;
var pl_spd = plspd;
if (global.option_autorun ^^ keyboard_multicheck(1) && global.player_can_run == true)
{
is_sprinting = true;
pl_spd = plspd + 2;
}
else if (is_sprinting == true)
{
is_sprinting = false;
}
hsp = sign(global.right_key - (global.left_key * 2)) * pl_spd;
vsp = sign(global.down_key - (global.up_key * 2)) * pl_spd;
if (place_meeting(x + 1, y, obj_dr) || place_meeting(x, y + 1, obj_dr))
{
x = xprevious;
y = yprevious;
if (hsp > 0 && vsp > 0)
{
hsp = 0;
vsp = 0;
}
else if (hsp > 0)
{
vsp = -pl_spd - 1;
}
else if (vsp > 0)
{
hsp = -pl_spd - 1;
}
}
if (place_meeting(x - 1, y, obj_dl) || place_meeting(x, y + 1, obj_dl))
{
x = xprevious;
y = yprevious;
if (hsp < 0 && vsp > 0)
{
hsp = 0;
vsp = 0;
}
else if (hsp < 0)
{
vsp = -pl_spd - 1;
}
else if (vsp > 0)
{
hsp = pl_spd + 1;
}
}
if (place_meeting(x + 1, y, obj_ur) || place_meeting(x, y - 1, obj_ur))
{
x = xprevious;
y = yprevious;
if (hsp > 0 && vsp < 0)
{
hsp = 0;
vsp = 0;
}
else if (hsp > 0)
{
vsp = pl_spd + 1;
}
else if (vsp < 0)
{
hsp = -pl_spd - 1;
}
}
if (place_meeting(x + 1, y, obj_ul) || place_meeting(x, y - 1, obj_ul))
{
x = xprevious;
y = yprevious;
if (hsp < 0 && vsp < 0)
{
hsp = 0;
vsp = 0;
}
else if (hsp < 0)
{
... () |
| 2 |
{ |
| 3 |
if (live_call()) |
| 4 |
return global.live_result; |
| 5 |
scr_get_inputscr_get_inputfunction scr_get_input()
{
if (live_call())
return global.live_result;
scr_stick_press();
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv);
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh);
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh);
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv);
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick;
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick;
global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick;
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick;
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls))
global.using_gamepad = true;
else if (keyboard_check(vk_anykey))
global.using_gamepad = false;
if (global.using_gamepad)
{
if (global.button1 == gp_face1)
global.action_key = "A";
else if (global.button1 == gp_face2)
global.action_key = "B";
else if (global.button1 == gp_face3)
global.action_key = "X";
else if (global.button1 == gp_face4)
global.action_key = "Y";
if (global.button2 == gp_face1)
global.cancel_key = "A";
else if (global.button2 == gp_face2)
global.cancel_key = "B";
else if (global.button2 == gp_face3)
global.cancel_key = "X";
else if (global.button2 == gp_face4)
global.cancel_key = "Y";
if (global.button3 == 32769)
global.pause_key = "A";
else if (global.button3 == 32770)
global.pause_key = "B";
else if (global.button3 == 32771)
global.pause_key = "X";
else if (global.button3 == 32772)
global.pause_key = "Y";
}
else
{
global.pause_key = "C";
global.action_key = "Z";
global.cancel_key = "X";
}
if (instance_exists(obj_phone_controls))
{
global.down_key += obj_phone_controls.phn_down;
global.left_key += obj_phone_controls.phn_left;
global.right_key += obj_phone_controls.phn_right;
global.up_key += obj_phone_controls.phn_up;
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp);
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp);
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp);
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp);
}
} (); |
| 6 |
if (DEBUG_DANCE == false) |
| 7 |
{ |
| 8 |
} |
| 9 |
else if (DEBUG_DANCE) |
| 10 |
{ |
| 11 |
if (sprite_index != spr_pl_dance) |
| 12 |
{ |
| 13 |
sprite_index = spr_pl_dance; |
| 14 |
image_speed = 1; |
| 15 |
} |
| 16 |
if (global.right_key + global.left_key + global.up_key + global.down_key) |
| 17 |
DEBUG_DANCE = false; |
| 18 |
else |
| 19 |
exit; |
| 20 |
} |
| 21 |
if (global.cutscene == true) |
| 22 |
exit; |
| 23 |
var hsp = 0; |
| 24 |
var vsp = 0; |
| 25 |
var pl_spd = plspd; |
| 26 |
if (global.option_autorun ^^ keyboard_multicheck(1) && global.player_can_run == true) |
| 27 |
{ |
| 28 |
is_sprinting = true; |
| 29 |
pl_spd = plspd + 2; |
| 30 |
} |
| 31 |
else if (is_sprinting == true) |
| 32 |
{ |
| 33 |
is_sprinting = false; |
| 34 |
} |
| 35 |
hsp = sign(global.right_key - (global.left_key * 2)) * pl_spd; |
| 36 |
vsp = sign(global.down_key - (global.up_key * 2)) * pl_spd; |
| 37 |
if (place_meeting(x + 1, y, obj_dr) || place_meeting(x, y + 1, obj_dr)) |
| 38 |
{ |
| 39 |
x = xprevious; |
| 40 |
y = yprevious; |
| 41 |
if (hsp > 0 && vsp > 0) |
| 42 |
{ |
| 43 |
hsp = 0; |
| 44 |
vsp = 0; |
| 45 |
} |
| 46 |
else if (hsp > 0) |
| 47 |
{ |
| 48 |
vsp = -pl_spd - 1; |
| 49 |
} |
| 50 |
else if (vsp > 0) |
| 51 |
{ |
| 52 |
hsp = -pl_spd - 1; |
| 53 |
} |
| 54 |
} |
| 55 |
if (place_meeting(x - 1, y, obj_dl) || place_meeting(x, y + 1, obj_dl)) |
| 56 |
{ |
| 57 |
x = xprevious; |
| 58 |
y = yprevious; |
| 59 |
if (hsp < 0 && vsp > 0) |
| 60 |
{ |
| 61 |
hsp = 0; |
| 62 |
vsp = 0; |
| 63 |
} |
| 64 |
else if (hsp < 0) |
| 65 |
{ |
| 66 |
vsp = -pl_spd - 1; |
| 67 |
} |
| 68 |
else if (vsp > 0) |
| 69 |
{ |
| 70 |
hsp = pl_spd + 1; |
| 71 |
} |
| 72 |
} |
| 73 |
if (place_meeting(x + 1, y, obj_ur) || place_meeting(x, y - 1, obj_ur)) |
| 74 |
{ |
| 75 |
x = xprevious; |
| 76 |
y = yprevious; |
| 77 |
if (hsp > 0 && vsp < 0) |
| 78 |
{ |
| 79 |
hsp = 0; |
| 80 |
vsp = 0; |
| 81 |
} |
| 82 |
else if (hsp > 0) |
| 83 |
{ |
| 84 |
vsp = pl_spd + 1; |
| 85 |
} |
| 86 |
else if (vsp < 0) |
| 87 |
{ |
| 88 |
hsp = -pl_spd - 1; |
| 89 |
} |
| 90 |
} |
| 91 |
if (place_meeting(x + 1, y, obj_ul) || place_meeting(x, y - 1, obj_ul)) |
| 92 |
{ |
| 93 |
x = xprevious; |
| 94 |
y = yprevious; |
| 95 |
if (hsp < 0 && vsp < 0) |
| 96 |
{ |
| 97 |
hsp = 0; |
| 98 |
vsp = 0; |
| 99 |
} |
| 100 |
else if (hsp < 0) |
| 101 |
{ |
| 102 |
vsp = pl_spd + 1; |
| 103 |
} |
| 104 |
else if (vsp < 0) |
| 105 |
{ |
| 106 |
hsp = pl_spd + 1; |
| 107 |
} |
| 108 |
} |
| 109 |
if (place_meeting(x, y, obj_stairs)) |
| 110 |
{ |
| 111 |
x = xprevious; |
| 112 |
y = yprevious; |
| 113 |
if (global.right_key) |
| 114 |
{ |
| 115 |
if (place_free(x + pl_spd, y)) |
| 116 |
hsp = pl_spd; |
| 117 |
if (place_free(x, y - 2)) |
| 118 |
vsp = -2; |
| 119 |
} |
| 120 |
if (global.left_key) |
| 121 |
{ |
| 122 |
if (place_free(x - pl_spd, y)) |
| 123 |
hsp = -pl_spd; |
| 124 |
if (place_free(x, y + 2)) |
| 125 |
vsp = 2; |
| 126 |
} |
| 127 |
if (global.up_key && !global.right_key && !global.down_key) |
| 128 |
{ |
| 129 |
if (place_free(x, y - 3)) |
| 130 |
vsp = -pl_spd; |
| 131 |
} |
| 132 |
if (global.down_key && !global.left_key && !global.up_key) |
| 133 |
{ |
| 134 |
if (place_free(x, y + 3)) |
| 135 |
vsp = pl_spd; |
| 136 |
} |
| 137 |
} |
| 138 |
if (!global.debugmove) |
| 139 |
{ |
| 140 |
if (!place_free(x + hsp, y)) |
| 141 |
{ |
| 142 |
while (place_free(x + sign(hsp), y)) |
| 143 |
x += sign(hsp); |
| 144 |
hsp = 0; |
| 145 |
} |
| 146 |
if (!place_free(x, y + vsp)) |
| 147 |
{ |
| 148 |
while (place_free(x, y + sign(vsp))) |
| 149 |
y += sign(vsp); |
| 150 |
vsp = 0; |
| 151 |
} |
| 152 |
if (!place_free(x + hsp, y + vsp)) |
| 153 |
{ |
| 154 |
while (place_free(x + sign(hsp), y + sign(vsp))) |
| 155 |
{ |
| 156 |
x += sign(hsp); |
| 157 |
y += sign(vsp); |
| 158 |
} |
| 159 |
hsp = 0; |
| 160 |
vsp = 0; |
| 161 |
} |
| 162 |
} |
| 163 |
if (vsp == 0 && hsp == 0) |
| 164 |
{ |
| 165 |
image_speed = 0; |
| 166 |
image_index = 0; |
| 167 |
is_sprinting = false; |
| 168 |
global.walking = false; |
| 169 |
} |
| 170 |
else if (global.walking == false) |
| 171 |
{ |
| 172 |
image_index = 1; |
| 173 |
global.walking = true; |
| 174 |
image_speed = 0.2; |
| 175 |
} |
| 176 |
if (is_sprinting) |
| 177 |
{ |
| 178 |
if (image_speed != 0) |
| 179 |
image_speed = 1/3; |
| 180 |
} |
| 181 |
else if (global.walking) |
| 182 |
{ |
| 183 |
image_speed = 0.2; |
| 184 |
} |
| 185 |
var can_pause = true; |
| 186 |
if (instance_exists(obj_flowey_world_controller) || instance_exists(obj_flowey_1_controller_base) || room == rm_battle_flashback_final_2 || room == rm_battle_flashback_07 || (room == rm_steamworks_21 && instance_exists(obj_steamworks_21_controller) && obj_steamworks_21_controller.axis_is_running)) |
| 187 |
can_pause = false; |
| 188 |
if (keyboard_multicheck_pressed(2) && !instance_exists(obj_transition) && can_pause) |
| 189 |
{ |
| 190 |
instance_create(0, 0, obj_pause_menu); |
| 191 |
state = scr_frozen_state; |
| 192 |
} |
| 193 |
if (sliding == false) |
| 194 |
{ |
| 195 |
if (dirStore == false) |
| 196 |
{ |
| 197 |
if (global.right_key) |
| 198 |
{ |
| 199 |
direction = 0; |
| 200 |
dirStore = true; |
| 201 |
} |
| 202 |
if (global.left_key) |
| 203 |
{ |
| 204 |
direction = 180; |
| 205 |
dirStore = true; |
| 206 |
} |
| 207 |
if (global.down_key) |
| 208 |
{ |
| 209 |
direction = 270; |
| 210 |
dirStore = true; |
| 211 |
} |
| 212 |
if (global.up_key) |
| 213 |
{ |
| 214 |
direction = 90; |
| 215 |
dirStore = true; |
| 216 |
} |
| 217 |
} |
| 218 |
else |
| 219 |
{ |
| 220 |
if (direction == 0) |
| 221 |
{ |
| 222 |
if (!global.right_key) |
| 223 |
dirStore = false; |
| 224 |
if (global.left_key) |
| 225 |
direction = 180; |
| 226 |
if (hsp == 0 && vsp != 0) |
| 227 |
{ |
| 228 |
if (global.up_key == 1) |
| 229 |
direction = 90; |
| 230 |
if (global.down_key == 1) |
| 231 |
direction = 270; |
| 232 |
} |
| 233 |
} |
| 234 |
if (direction == 90) |
| 235 |
{ |
| 236 |
if (!global.up_key) |
| 237 |
dirStore = false; |
| 238 |
if (vsp == 0 && hsp != 0) |
| 239 |
{ |
| 240 |
if (global.left_key == 1) |
| 241 |
direction = 180; |
| 242 |
if (global.right_key == 1) |
| 243 |
direction = 0; |
| 244 |
} |
| 245 |
} |
| 246 |
if (direction == 180) |
| 247 |
{ |
| 248 |
if (!global.left_key) |
| 249 |
dirStore = false; |
| 250 |
if (hsp == 0 && vsp != 0) |
| 251 |
{ |
| 252 |
if (global.up_key == 1) |
| 253 |
direction = 90; |
| 254 |
if (global.down_key == 1) |
| 255 |
direction = 270; |
| 256 |
} |
| 257 |
} |
| 258 |
if (direction == 270) |
| 259 |
{ |
| 260 |
if (!global.down_key) |
| 261 |
dirStore = false; |
| 262 |
if (global.up_key) |
| 263 |
direction = 90; |
| 264 |
if (vsp == 0 && hsp != 0) |
| 265 |
{ |
| 266 |
if (global.left_key == 1) |
| 267 |
direction = 180; |
| 268 |
if (global.right_key == 1) |
| 269 |
direction = 0; |
| 270 |
} |
| 271 |
} |
| 272 |
} |
| 273 |
} |
| 274 |
if (place_meeting(x, y, obj_slippery_ice) && sliding == false) |
| 275 |
{ |
| 276 |
if (hsp_slide == 0 && vsp_slide == 0) |
| 277 |
{ |
| 278 |
hsp_slide = hsp + sign(hsp); |
| 279 |
vsp_slide = vsp + sign(vsp); |
| 280 |
} |
| 281 |
sliding = true; |
| 282 |
} |
| 283 |
if (sliding == true) |
| 284 |
{ |
| 285 |
hsp = hsp_slide; |
| 286 |
vsp = vsp_slide; |
| 287 |
if (!place_meeting(x, y, obj_slippery_ice) || (place_meeting(x, y, obj_slippery_ice) && hsp == 0 && vsp == 0) || !place_free(x + hsp, y + vsp)) |
| 288 |
{ |
| 289 |
hsp_slide = 0; |
| 290 |
vsp_slide = 0; |
| 291 |
hsp = 0; |
| 292 |
vsp = 0; |
| 293 |
sliding = false; |
| 294 |
} |
| 295 |
x += hsp; |
| 296 |
y += vsp; |
| 297 |
exit; |
| 298 |
} |
| 299 |
if (vsp > pl_spd) |
| 300 |
vsp = pl_spd; |
| 301 |
if (hsp > pl_spd) |
| 302 |
hsp = pl_spd; |
| 303 |
if (vsp < -pl_spd) |
| 304 |
vsp = -pl_spd; |
| 305 |
if (hsp < -pl_spd) |
| 306 |
hsp = -pl_spd; |
| 307 |
x += hsp; |
| 308 |
y += vsp; |
| 309 |
} |