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gml_Object_obj_arcade_intro_Create_0

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1
alarm[0] = 45;
gml_Object_obj_arcade_intro_Alarm_0.gml

scene = 1; audio_play_sound(mus_mew_logo, 1, 0); alarm[1] = 90;
2
image_speed = 0.2;
3
arc_controls_open = false;
4
arc_logos_alpha = 1;
5
arc_draw_menu_options = false;
6
arc_cursor_pos = 1;
7
arc_title_x = 320;
8
end_game = false;
9
overlay_alpha = 1;
10
if (global.last_room_overworld == room)
11
    overlay_alpha = 0;
12
scene = 0;
13
global.mew_endless_unlocked = false;
14
instance_destroy(obj_transition);
15
scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
16
obj_pl.image_alpha = 0;