1 | alarm[0] = 45; |
2 | image_speed = 0.2; |
3 | arc_controls_open = false; |
4 | arc_logos_alpha = 1; |
5 | arc_draw_menu_options = false; |
6 | arc_cursor_pos = 1; |
7 | arc_title_x = 320; |
8 | end_game = false; |
9 | overlay_alpha = 1; |
10 | if (global.last_room_overworld == room) |
11 | overlay_alpha = 0; |
12 | scene = 0; |
13 | global.mew_endless_unlocked = false; |
14 | instance_destroy(obj_transition); |
15 | scr_cutscene_start |
16 | obj_pl.image_alpha = 0; |