1 |
scr_get_inputscr_get_inputfunction scr_get_input()
{
if (live_call())
return global.live_result;
scr_stick_press();
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv);
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh);
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh);
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv);
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick;
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick;
global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick;
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick;
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls))
global.using_gamepad = true;
else if (keyboard_check(vk_anykey))
global.using_gamepad = false;
if (global.using_gamepad)
{
if (global.button1 == gp_face1)
global.action_key = "A";
else if (global.button1 == gp_face2)
global.action_key = "B";
else if (global.button1 == gp_face3)
global.action_key = "X";
else if (global.button1 == gp_face4)
global.action_key = "Y";
if (global.button2 == gp_face1)
global.cancel_key = "A";
else if (global.button2 == gp_face2)
global.cancel_key = "B";
else if (global.button2 == gp_face3)
global.cancel_key = "X";
else if (global.button2 == gp_face4)
global.cancel_key = "Y";
if (global.button3 == 32769)
global.pause_key = "A";
else if (global.button3 == 32770)
global.pause_key = "B";
else if (global.button3 == 32771)
global.pause_key = "X";
else if (global.button3 == 32772)
global.pause_key = "Y";
}
else
{
global.pause_key = "C";
global.action_key = "Z";
global.cancel_key = "X";
}
if (instance_exists(obj_phone_controls))
{
global.down_key += obj_phone_controls.phn_down;
global.left_key += obj_phone_controls.phn_left;
global.right_key += obj_phone_controls.phn_right;
global.up_key += obj_phone_controls.phn_up;
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp);
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp);
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp);
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp);
}
} (); |
2 |
if (obj_arcade_controller.arcade_lives <= 0) |
3 |
{ |
4 |
if (sprite_index != spr_arcade_mew_dies) |
5 |
{ |
6 |
var death_sound = choose(464, 465, 467, 468); |
7 |
audio_play_sound(death_sound, 1, 0); |
8 |
sprite_index = spr_arcade_mew_dies; |
9 |
audio_stop_sound(snd_chargeshot_charge); |
10 |
if (instance_exists(obj_arcade_bullet) || instance_exists(obj_arcade_bullet_big)) |
11 |
{ |
12 |
with (obj_arcade_bullet) |
13 |
instance_destroy(); |
14 |
with (obj_arcade_bullet_big) |
15 |
instance_destroy(); |
16 |
} |
17 |
is_charging = false; |
18 |
} |
19 |
if (!alarm[1]) |
20 |
alarm[1] = 90;gml_Object_obj_arcade_mew_Alarm_1.gmlinstance_destroy();
instance_deactivate_all(true);
instance_activate_object(obj_pl);
instance_activate_object(global.party_member);
instance_activate_object(obj_controller);
instance_activate_object(obj_radio);
instance_activate_object(obj_arcade_controller);
obj_arcade_controller.arcade_game_over = true;
var game_over_sound = choose(469, 470, 471);
audio_play_sound(game_over_sound, 1, 0);
audio_stop_sound(mus_mew);
audio_stop_sound(mus_mew_boss); |
21 |
y += 1; |
22 |
exit; |
23 |
} |
24 |
var arc_hsp = 0; |
25 |
var arc_vsp = 0; |
26 |
var arc_spd = 4; |
27 |
var x_min = 90; |
28 |
var x_max = 225; |
29 |
var y_min = 65; |
30 |
var y_max = 185; |
31 |
var shoot_cooldown = 15; |
32 |
if (global.left_key) |
33 |
arc_hsp = -arc_spd; |
34 |
if (global.right_key) |
35 |
arc_hsp = arc_spd; |
36 |
if (global.up_key) |
37 |
arc_vsp = -arc_spd; |
38 |
if (global.down_key) |
39 |
arc_vsp = arc_spd; |
40 |
if (keyboard_multicheck(0) && arc_can_shoot && !arc_hurt) |
41 |
{ |
42 |
if (arc_upgrade == "Shotgun") |
43 |
{ |
44 |
var bul1 = instance_create(x - 2, y - 24, obj_arcade_bullet); |
45 |
var bul2 = instance_create(x + 2, y - 24, obj_arcade_bullet); |
46 |
bul1.bul_hsp = 3; |
47 |
bul2.bul_hsp = -3; |
48 |
} |
49 |
instance_create(x, y - 24, obj_arcade_bullet); |
50 |
arc_can_shoot = false; |
51 |
if (arc_upgrade == "Rapid") |
52 |
shoot_cooldown = 5; |
53 |
arc_shoot_cd = shoot_cooldown; |
54 |
} |
55 |
if (!arc_can_shoot) |
56 |
{ |
57 |
if (arc_shoot_cd > 0) |
58 |
arc_shoot_cd -= 1; |
59 |
else |
60 |
arc_can_shoot = true; |
61 |
} |
62 |
charge_percentage = charge_time / charge_time_max; |
63 |
if (keyboard_multicheck(0) && !is_charging && sprite_index != spr_heart_yellow_down) |
64 |
{ |
65 |
if (!alarm[2]) |
66 |
alarm[2] = 5; |
67 |
} |
68 |
if (keyboard_multicheck_released(0)) |
69 |
{ |
70 |
alarm[2] = -1; |
71 |
if (is_charging == true) |
72 |
{ |
73 |
is_charging = false; |
74 |
charge_time = charge_time_max; |
75 |
if (is_charged == true) |
76 |
{ |
77 |
var yy = y - 21; |
78 |
var xx = x - 2; |
79 |
if (image_angle == 90 || image_angle == 270) |
80 |
{ |
81 |
yy = y; |
82 |
xx = x; |
83 |
} |
84 |
var shot_big = instance_create_depth(xx, yy, -10000, obj_arcade_bullet_big); |
85 |
shot_big.direction = image_angle + 90; |
86 |
shot_big.image_angle = image_angle; |
87 |
is_charged = false; |
88 |
} |
89 |
} |
90 |
} |
91 |
if (is_charging) |
92 |
{ |
93 |
if (!audio_is_playing(snd_chargeshot_charge)) |
94 |
{ |
95 |
charge_sound = audio_play_sound(snd_chargeshot_charge, 1, 1); |
96 |
audio_sound_gain(charge_sound, 0.6, 0); |
97 |
audio_sound_pitch(charge_sound, 0.5); |
98 |
} |
99 |
if (charge_time > 0) |
100 |
{ |
101 |
charge_time -= 1; |
102 |
} |
103 |
else if (!is_charged) |
104 |
{ |
105 |
var ready_sound = audio_play_sound(snd_undertale_flash, 1, 0); |
106 |
audio_sound_gain(ready_sound, 0.5, 0); |
107 |
instance_create_depth(x, y, depth - 1, obj_arcade_charged); |
108 |
charged_overlay_alpha = 1; |
109 |
is_charged = true; |
110 |
audio_sound_gain(charge_sound, 0, 500); |
111 |
} |
112 |
} |
113 |
else |
114 |
{ |
115 |
audio_stop_sound(charge_sound); |
116 |
is_charged = false; |
117 |
} |
118 |
if (audio_is_playing(charge_sound)) |
119 |
{ |
120 |
var pitch_original = audio_sound_get_pitch(charge_sound); |
121 |
if (pitch_original < 0.99) |
122 |
audio_sound_pitch(charge_sound, 1 - (0.5 * charge_percentage)); |
123 |
else |
124 |
audio_sound_pitch(charge_sound, 1); |
125 |
} |
126 |
if (charged_overlay_alpha > 0) |
127 |
charged_overlay_alpha -= 0.1; |
128 |
if (is_dashing) |
129 |
{ |
130 |
var ghost = instance_create_depth(x, y, depth, obj_dash_ghost); |
131 |
ghost.sprite_index = sprite_index; |
132 |
ghost.image_speed = 0; |
133 |
arc_hsp = move_x_dash * dash_speed; |
134 |
arc_vsp = move_y_dash * dash_speed; |
135 |
dash_timer--; |
136 |
if (dash_timer <= 0) |
137 |
is_dashing = false; |
138 |
} |
139 |
else |
140 |
{ |
141 |
dash_timer = dash_distance; |
142 |
} |
143 |
if ((abs(arc_hsp) + abs(arc_hsp)) == 0) |
144 |
{ |
145 |
if (keyboard_multicheck_pressed(1)) |
146 |
dash_buffered = true; |
147 |
if (keyboard_multicheck_released(1) && dash_buffered == true) |
148 |
dash_buffered = false; |
149 |
} |
150 |
if ((keyboard_multicheck_pressed(1) || dash_buffered) && can_dash == true && (abs(arc_hsp) + abs(arc_vsp)) != 0) |
151 |
{ |
152 |
audio_play_sound(snd_yellow_soul_dash, 1, 0); |
153 |
dash_overlay = 1.1; |
154 |
move_x_dash = sign(arc_hsp); |
155 |
move_y_dash = sign(arc_vsp); |
156 |
is_dashing = true; |
157 |
dash_buffered = false; |
158 |
can_dash = false; |
159 |
} |
160 |
if (!can_dash && !is_dashing) |
161 |
{ |
162 |
if (dash_delay > 0) |
163 |
{ |
164 |
dash_delay--; |
165 |
} |
166 |
else |
167 |
{ |
168 |
dash_delay = dash_delay_max; |
169 |
can_dash = true; |
170 |
} |
171 |
} |
172 |
if (keyboard_multicheck_released(1) && is_dashing) |
173 |
is_dashing = false; |
174 |
if (arc_hsp > 0) |
175 |
sprite_index = spr_arcade_mew_right; |
176 |
else if (arc_hsp < 0) |
177 |
sprite_index = spr_arcade_mew_left; |
178 |
else |
179 |
sprite_index = spr_arcade_mew; |
180 |
if (arc_hurt) |
181 |
{ |
182 |
if (arc_blink_time > 0) |
183 |
{ |
184 |
arc_blink_time--; |
185 |
} |
186 |
else |
187 |
{ |
188 |
if (image_alpha == 1) |
189 |
image_alpha = 0.5; |
190 |
else |
191 |
image_alpha = 1; |
192 |
arc_blink_time = 5; |
193 |
} |
194 |
if (arc_hurt_time > 0) |
195 |
{ |
196 |
arc_hurt_time--; |
197 |
} |
198 |
else |
199 |
{ |
200 |
arc_hurt = false; |
201 |
arc_hurt_time = 30; |
202 |
arc_blink_time = 0; |
203 |
} |
204 |
} |
205 |
x += arc_hsp; |
206 |
x = clamp(x, x_min, x_max); |
207 |
y += arc_vsp; |
208 |
y = clamp(y, y_min, y_max); |