| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
counter_current = 0; |
| 4 |
counter_timer = 0; |
| 5 |
depth = -500; |
| 6 |
spawner_list = ds_list_create(); |
| 7 |
ds_list_add(spawner_list, 1592); |
| 8 |
ds_list_add(spawner_list, 873); |
| 9 |
ds_list_add(spawner_list, 2596); |
| 10 |
ds_list_add(spawner_list, 1350); |
| 11 |
ds_list_add(spawner_list, 985); |
| 12 |
spawner_list_original = ds_list_create(); |
| 13 |
ds_list_copy(spawner_list_original, spawner_list); |
| 14 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gmlif (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original); |
| 15 |
scr_enable_battle_box_surface(); |
| 16 |
alarm[1] = 1200; |
| 17 |
soul_shake = false; |
| 18 |
soul_can_hurt = false; |
| 19 |
fade_out = false; |
| 20 |
draw_alpha = 0; |
| 21 |
stage = 1; |
| 22 |
scene = -2; |
| 23 |
cutscene_timer = 0; |
| 24 |
fade_out_alpha = 0; |
| 25 |
unavoidable_attack = false; |