1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
counter_current = 0; |
4 |
counter_timer = 0; |
5 |
depth = -500; |
6 |
spawner_list = ds_list_create(); |
7 |
ds_list_add(spawner_list, 1592); |
8 |
ds_list_add(spawner_list, 873); |
9 |
ds_list_add(spawner_list, 2596); |
10 |
ds_list_add(spawner_list, 1350); |
11 |
ds_list_add(spawner_list, 985); |
12 |
spawner_list_original = ds_list_create(); |
13 |
ds_list_copy(spawner_list_original, spawner_list); |
14 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gmlif (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original); |
15 |
scr_enable_battle_box_surface(); |
16 |
alarm[1] = 1200; |
17 |
soul_shake = false; |
18 |
soul_can_hurt = false; |
19 |
fade_out = false; |
20 |
draw_alpha = 0; |
21 |
stage = 1; |
22 |
scene = -2; |
23 |
cutscene_timer = 0; |
24 |
fade_out_alpha = 0; |
25 |
unavoidable_attack = false; |