1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | audio_play_sound(snd_undertale_appear, 1, 0); |
6 | noloop = false; |
7 | destroy_check = false; |
8 | destroy_timer = 3; |
9 | dir_start = -1; |
10 | dir_switch = false; |
11 | speed_max = 6; |