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gml_Object_obj_battle_enemy_attack_axis_bomb_geno_Destroy_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(3, 1);
4
audio_play_sound(snd_undertale_explosion, 1, 0);
5
instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_beams);