1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | var battle_box = 3154; |
5 | image_alpha = 0; |
6 | scene = 0; |
7 | cutscene_timer = 0; |
8 | bullet_spawn_direction = 0; |
9 | fade_out = false; |
10 | audio_play_sound(snd_undertale_appear, 1, 0); |
11 | attack_distance = 120; |
12 | attack_dir = 90; |
13 | target = 2979; |
14 | attack_target_x = target.x; |
15 | attack_target_y = target.y; |
16 | bullet_speed = 3; |
17 | bullet_spawner = -4; |
18 | can_move = true; |
19 | can_fire = false; |
20 | can_track = true; |
21 | shot_number = 3; |