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gml_Object_obj_battle_enemy_attack_axis_turret_circling_geno_Create_0

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if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("axis", "void", "void");
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var battle_box = 3154;
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image_alpha = 0;
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scene = 0;
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cutscene_timer = 0;
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bullet_spawn_direction = 0;
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fade_out = false;
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audio_play_sound(snd_undertale_appear, 1, 0);
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attack_distance = 120;
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attack_dir = 90;
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target = 2979;
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attack_target_x = target.x;
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attack_target_y = target.y;
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bullet_speed = 3;
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bullet_spawner = -4;
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can_move = true;
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can_fire = false;
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can_track = true;
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shot_number = 3;