1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
speaker_right = instance_create_depth(box.bbox_right + 80, box.bbox_bottom - 6, obj_heart_battle_fighting_red.depth - 1, obj_battle_enemy_attack_goosic_speaker); |
5 |
speaker_left = instance_create_depth(box.bbox_left - 80, box.bbox_bottom - 6, obj_heart_battle_fighting_red.depth - 1, obj_battle_enemy_attack_goosic_speaker); |
6 |
speaker_left.image_xscale = -1; |
7 |
audio_pos_x = 0; |
8 |
audio_pos_x_current = 0; |
9 |
audio_pos = "middle"; |
10 |
spawn_notes = false; |
11 |
spawn_interval = 2; |
12 |
spawn_interval_max = spawn_interval; |
13 |
spawn_offset_x = 0; |
14 |
spawn_offset_x_max = 40; |
15 |
spawn_offset_x_inc = 20; |
16 |
spawn_offset_dir = 1; |
17 |
depth = 0; |
18 |
scr_enable_battle_box_surface(); |
19 |
alarm[0] = 15; |
20 |
attack_duration = 15; |
21 |
alarm[2] = room_speed * 9; |