1 | damage_number = scr_determine_damage_number_enemy |
2 | launch_sound = audio_play_sound(snd_guardener_arm_launched, 1, 0); |
3 | launch_dir = "down"; |
4 | launch_speed = 10; |
5 | warning_col = 255; |
6 | warning_draw = true; |
7 | warning_count = 2; |
8 | scene = -1; |
9 | arm_return = 0; |
10 | alarm[0] = 5; |
11 | depth = obj_heart_battle_fighting_parent.depth + 1; |