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gml_Object_obj_battle_enemy_attack_guardener_throwable_bomb_Alarm_0

related scripts: Alarm_0 Alarm_1Alarm_2Create_0Step_0

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1
audio_play_sound(snd_bullet_warning, 1, 0);
2
image_blend = c_red;
3
alarm[1]
 = 2;
gml_Object_obj_battle_enemy_attack_guardener_throwable_bomb_Alarm_1.gml

image_blend = c_white; alarm[2]
 = dynamite_explosion_delay;