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gml_Object_obj_battle_enemy_attack_guardener_throwable_bomb_Alarm_1

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Create_0 • Step_0

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1
image_blend = c_white;
2
alarm[2]
 = dynamite_explosion_delay;
gml_Object_obj_battle_enemy_attack_guardener_throwable_bomb_Alarm_2.gml

instance_destroy(); instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_dynamite_explosion);