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gml_Object_obj_battle_enemy_attack_guardener_throwable_bomb_Alarm_2

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Create_0 • Step_0

(view raw script w/o annotations or w/e)
1
instance_destroy();
2
instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_dynamite_explosion);