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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_final_feather_Other_10

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1
if (live_call())
2
    return global.live_result;
3
x = spawner_id.frotate_x;
4
y = spawner_id.frotate_y;
5
image_angle = spawner_id.frotate_angle;
6
if (id == spawner_id.id_feather[0] || spawner_id.frotate_angle_use < angle_position_current)
7
    can_fade_in = true;
8
angle_position_current = spawner_id.frotate_angle_use;