| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | x = spawner_id.frotate_x; |
| 4 | y = spawner_id.frotate_y; |
| 5 | image_angle = spawner_id.frotate_angle; |
| 6 | if (id == spawner_id.id_feather[0] || spawner_id.frotate_angle_use < angle_position_current) |
| 7 | can_fade_in = true; |
| 8 | angle_position_current = spawner_id.frotate_angle_use; |