1 | if (state == 2) |
2 | { |
3 | var j = 2; |
4 | i = ds_list_size(x_list) - 1; |
5 | while (i >= 0) |
6 | { |
7 | var x0 = ds_list_find_value(x_list, i); |
8 | var y0 = ds_list_find_value(y_list, i); |
9 | var angle0 = ds_list_find_value(angle_list, i); |
10 | var image_alpha_trail = 1 / j; |
11 | draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, image_alpha_trail * image_alpha); |
12 | j += 1; |
13 | i -= 1; |
14 | } |
15 | } |
16 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha); |