1 | with (obj_heart_battle_fighting_parent) |
2 | moveable = false; |
3 | with (obj_dialogue_box_battle_transformation_any) |
4 | event_user(0); |
5 | instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_restore); |
6 | obj_battle_hp_current_self.sprite_index = spr_battle_hp_current_self; |
7 | obj_battle_hp_max_self.sprite_index = spr_battle_hp_max_self; |