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gml_Object_obj_battle_enemy_attack_starlo_slow_surround_checker_Alarm_1

related scripts: Alarm_0Alarm_1 Create_0Destroy_0Draw_0Step_0

(view raw script w/o annotations or w/e)
1
var soul = 2982;
2
instance_create(obj_heart_battle_fighting_red.x, obj_heart_battle_fighting_red.y, obj_battle_enemy_attack_starlo_take_aim_slow_image);
3
alarm[1]
 = 5;
gml_Object_obj_battle_enemy_attack_starlo_slow_surround_checker_Alarm_1.gml

var soul = 2982; instance_create(obj_heart_battle_fighting_red.x, obj_heart_battle_fighting_red.y, obj_battle_enemy_attack_starlo_take_aim_slow_image); alarm[1]
 = 5;