| 1 | script_execute(scr_depth, 0, 0, 0, 0, 0);  | 
    
| 2 | timer = 0;  | 
    
| 3 | direction = 0;  | 
    
| 4 | upsprite = 96;  | 
    
| 5 | downsprite = 97;  | 
    
| 6 | leftsprite = 92;  | 
    
| 7 | rightsprite = 95;  | 
    
| 8 | image_speed = 0;  | 
    
| 9 | waiter = 0;  | 
    
| 10 | fadeout = false;  | 
    
| 11 | hood = true;  | 
    
| 12 | spritelock = true;  | 
    
| 13 | door_open_alarm_counter = 0;  | 
    
| 14 | if ((global.flag[17 Dalv fate] == 1 && room == rm_darkruins_18) || room == rm_dalvshouse) | 
    
| 15 | { | 
    
| 16 | direction = 270;  | 
    
| 17 | sprite_index = spr_hoodoff;  | 
    
| 18 | hood = false;  | 
    
| 19 | }  | 
    
| 20 | fade_kill = false;  | 
    
| 21 | if (room == rm_darkruins_18 && global.flag[17 Dalv fate] != 0 && global.flag[27 Cutscene surrounding the Dalv fight completed] == 0)  | 
    
| 22 | obj_pl.y = 320;  | 
    
| 23 | if (room == rm_dalvshouse && (global.flag[28 Spoken to Dalv in his house] == 1 || global.flag[17 Dalv fate] == 4 || global.flag[17 Dalv fate] == 2))  | 
    
| 24 | { | 
    
| 25 | instance_destroy();  | 
    
| 26 | exit;  | 
    
| 27 | }  |