1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
2 |
if (fadeout == true) |
3 |
scr_npc_fadescr_npc_fadefunction scr_npc_fade()
{
solid = false;
if (image_alpha > 0)
image_alpha -= 0.2;
if (image_alpha == 0 && fade_kill == true)
instance_destroy();
} (); |
4 |
if (room == rm_darkruins_07 && global.flag[25 Dalv meeting cutscene] == 1) |
5 |
{ |
6 |
instance_destroy(); |
7 |
exit; |
8 |
} |
9 |
if (!instance_exists(obj_pl)) |
10 |
exit; |
11 |
if (room == rm_darkruins_07) |
12 |
{ |
13 |
if (global.flag[25 Dalv meeting cutscene] == 0) |
14 |
{ |
15 |
if (obj_pl.x > 800) |
16 |
{ |
17 |
with (obj_radio) |
18 |
audio_sound_gain(bgm, 0, 1000); |
19 |
obj_pl.state = scr_frozen_state; |
20 |
global.cutscene = true; |
21 |
obj_pl.image_speed = 0; |
22 |
obj_pl.image_index = 0; |
23 |
if (timer < 130 || (timer >= 132 && timer < 210) || (timer >= 212 && timer < 235) || (timer >= 237 && timer < 350)) |
24 |
timer++; |
25 |
if (timer == 30) |
26 |
{ |
27 |
cam = instance_create(obj_pl.x, obj_pl.y, obj_camera); |
28 |
cam.speed = 2; |
29 |
__view_set(e__VW.Object, 0, obj_camera); |
30 |
direction = 0; |
31 |
} |
32 |
if (timer == 130) |
33 |
{ |
34 |
speed = 0; |
35 |
image_speed = 0; |
36 |
image_index = 0; |
37 |
if (!instance_exists(obj_dialogue)) |
38 |
msg = instance_create(x, y, obj_dialogue); |
39 |
with (msg) |
40 |
{ |
41 |
sndfnt = 100; |
42 |
message[0] = "* Hello..."; |
43 |
message[1] = "* I'm happy to finally meet you# face to face."; |
44 |
message[2] = "* How long has it been?"; |
45 |
message[3] = "* I was wondering if you'd ever# come back..."; |
46 |
message[4] = "* ..."; |
47 |
message[5] = "* No... too forward."; |
48 |
message[6] = "* Who am I kidding? I'll never# be able to meet you in this# state."; |
49 |
message[7] = "* I just hope you know... I had# no choice. It must be this way."; |
50 |
portrait = false; |
51 |
} |
52 |
timer++; |
53 |
} |
54 |
if (timer == 131 && !instance_exists(obj_dialogue)) |
55 |
{ |
56 |
speed = 0.6; |
57 |
timer++; |
58 |
} |
59 |
if (timer == 210) |
60 |
{ |
61 |
image_speed = 0; |
62 |
image_index = 0; |
63 |
speed = 0; |
64 |
if (!instance_exists(obj_dialogue)) |
65 |
msg = instance_create(x, y, obj_dialogue); |
66 |
with (msg) |
67 |
{ |
68 |
sndfnt = 100; |
69 |
message[0] = "* ..."; |
70 |
message[1] = "* Huh?"; |
71 |
portrait = false; |
72 |
} |
73 |
timer++; |
74 |
} |
75 |
} |
76 |
if (timer == 211 && !instance_exists(obj_dialogue)) |
77 |
{ |
78 |
direction = 270; |
79 |
timer++; |
80 |
} |
81 |
if (timer == 221 && !instance_exists(obj_dialogue)) |
82 |
direction = 180; |
83 |
if (timer == 235 && !instance_exists(obj_dialogue)) |
84 |
{ |
85 |
if (!instance_exists(obj_dialogue)) |
86 |
msg = instance_create(x, y, obj_dialogue); |
87 |
with (msg) |
88 |
{ |
89 |
portrait = false; |
90 |
sndfnt = 100; |
91 |
message[0] = "* Who...?"; |
92 |
message[1] = "* I-I must be seeing things..."; |
93 |
} |
94 |
timer++; |
95 |
} |
96 |
if (timer == 236 && !instance_exists(obj_dialogue)) |
97 |
{ |
98 |
direction = 180; |
99 |
image_speed = 0.1; |
100 |
speed = -0.25; |
101 |
timer++; |
102 |
} |
103 |
if (timer == 270 && !instance_exists(obj_dialogue)) |
104 |
{ |
105 |
image_speed = 0; |
106 |
image_index = 0; |
107 |
direction = 180; |
108 |
speed = 0; |
109 |
} |
110 |
if (timer == 310 && !instance_exists(obj_dialogue)) |
111 |
{ |
112 |
direction = 0; |
113 |
speed = 2; |
114 |
} |
115 |
if (timer == 350) |
116 |
{ |
117 |
if (!instance_exists(obj_camera)) |
118 |
cam2 = instance_create(1000, obj_pl.y, obj_camera); |
119 |
__view_set(e__VW.Object, 0, cam2); |
120 |
with (cam2) |
121 |
{ |
122 |
direction = 180; |
123 |
speed = 3; |
124 |
} |
125 |
if (obj_camera.x <= obj_pl.x) |
126 |
{ |
127 |
timer++; |
128 |
__view_set(e__VW.Object, 0, obj_pl); |
129 |
global.cutscene = false; |
130 |
obj_pl.state = scr_normal_state; |
131 |
global.flag[25 Dalv meeting cutscene] = 1; |
132 |
with (obj_radio) |
133 |
audio_sound_gain(bgm, 1, 2000); |
134 |
with (cam2) |
135 |
instance_destroy(); |
136 |
} |
137 |
} |
138 |
} |
139 |
} |
140 |
if (room == rm_darkruins_10 && global.flag[3 Dalv second cutscene completion status] == true) |
141 |
{ |
142 |
instance_destroy(); |
143 |
exit; |
144 |
} |
145 |
if (room == rm_darkruins_10 && global.flag[3 Dalv second cutscene completion status] == false) |
146 |
{ |
147 |
obj_rndenc.disabled = true; |
148 |
if (obj_pl.x > 420 && obj_pl.y < 240) |
149 |
{ |
150 |
scr_cutscene_start(); |
151 |
obj_pl.image_speed = 0; |
152 |
obj_pl.image_index = 0; |
153 |
if (timer < 30 || (timer >= 32 && timer < 110) || (timer >= 112 && timer < 250) || (timer >= 252 && timer < 310)) |
154 |
timer++; |
155 |
if (timer == 30) |
156 |
{ |
157 |
if (!instance_exists(obj_dialogue)) |
158 |
msg = instance_create(x, y, obj_dialogue); |
159 |
with (msg) |
160 |
{ |
161 |
sndfnt = 100; |
162 |
message[0] = "* Is it wrong to hold doubt in# my actions?"; |
163 |
portrait = false; |
164 |
} |
165 |
timer++; |
166 |
} |
167 |
if (timer == 31 && !instance_exists(obj_dialogue)) |
168 |
{ |
169 |
cam = instance_create(obj_pl.x, obj_pl.y, obj_camera); |
170 |
if (cam.x < 600) |
171 |
cam.speed = 3; |
172 |
else |
173 |
cam.speed = 0; |
174 |
__view_set(e__VW.Object, 0, obj_camera); |
175 |
timer++; |
176 |
} |
177 |
if (timer == 110) |
178 |
{ |
179 |
if (!instance_exists(obj_dialogue)) |
180 |
msg = instance_create(x, y, obj_dialogue); |
181 |
with (msg) |
182 |
{ |
183 |
sndfnt = 100; |
184 |
position = 1; |
185 |
message[0] = "* I enjoyed life before... I# did... But I can't go back."; |
186 |
message[1] = "* What happened that day would# only repeat."; |
187 |
message[2] = "* ..."; |
188 |
portrait = false; |
189 |
} |
190 |
timer++; |
191 |
} |
192 |
if (timer == 111 && !instance_exists(obj_dialogue)) |
193 |
timer++; |
194 |
if (timer == 151 && !instance_exists(obj_dialogue)) |
195 |
{ |
196 |
direction = 270; |
197 |
timer++; |
198 |
} |
199 |
if (timer == 190 && !instance_exists(obj_dialogue)) |
200 |
direction = 180; |
201 |
if (timer == 250 && !instance_exists(obj_dialogue)) |
202 |
{ |
203 |
if (!instance_exists(obj_dialogue)) |
204 |
msg = instance_create(x, y, obj_dialogue); |
205 |
with (msg) |
206 |
{ |
207 |
sndfnt = 100; |
208 |
position = 1; |
209 |
message[0] = "* !"; |
210 |
message[1] = "* What is this?"; |
211 |
message[2] = "* Why do they appear every time# I start monologuing? "; |
212 |
message[3] = "* I need more rest."; |
213 |
portrait = false; |
214 |
} |
215 |
timer++; |
216 |
} |
217 |
if (timer == 251 && !instance_exists(obj_dialogue)) |
218 |
{ |
219 |
direction = 0; |
220 |
speed = 3; |
221 |
image_speed = 0.2; |
222 |
timer++; |
223 |
} |
224 |
if (timer == 310) |
225 |
{ |
226 |
if (!instance_exists(obj_camera)) |
227 |
cam2 = instance_create(600, obj_pl.y, obj_camera); |
228 |
if (cam2.x >= obj_pl.x) |
229 |
{ |
230 |
cam2.speed = -2; |
231 |
} |
232 |
else |
233 |
{ |
234 |
with (cam2) |
235 |
instance_destroy(); |
236 |
__view_set(e__VW.Object, 0, obj_pl); |
237 |
scr_cutscene_end(); |
238 |
global.flag[3 Dalv second cutscene completion status] = true; |
239 |
obj_rndenc.disabled = false; |
240 |
instance_destroy(); |
241 |
} |
242 |
} |
243 |
} |
244 |
} |
245 |
if (room == rm_darkruins_16 && global.flag[26 Dalv cutscene outside his house completed] == 1) |
246 |
{ |
247 |
if (global.flag[17 Dalv fate] != 0 && global.dalv_house_enter_count == 0) |
248 |
global.dalv_house_enter_count = 1; |
249 |
instance_destroy(); |
250 |
exit; |
251 |
} |
252 |
if (room == rm_darkruins_16 && global.flag[26 Dalv cutscene outside his house completed] == 0) |
253 |
{ |
254 |
if (obj_pl.x < 520 && timer == 0) |
255 |
{ |
256 |
with (obj_radio) |
257 |
audio_sound_gain(bgm, 0, 1000); |
258 |
global.cutscene = true; |
259 |
obj_pl.image_speed = 0; |
260 |
obj_pl.image_index = 0; |
261 |
timer++; |
262 |
} |
263 |
if ((timer > 3 && timer < 60) || (timer > 61 && timer < 70) || (timer > 71 && timer < 80) || (timer > 81 && timer < 110) || (timer > 111 && timer < 140)) |
264 |
timer++; |
265 |
if (timer == 1) |
266 |
{ |
267 |
direction = 90; |
268 |
with (obj_pl) |
269 |
{ |
270 |
direction = 180; |
271 |
speed = 2; |
272 |
image_speed = 0.2; |
273 |
} |
274 |
timer++; |
275 |
} |
276 |
if (obj_pl.x <= 380 && timer == 2) |
277 |
{ |
278 |
with (obj_pl) |
279 |
{ |
280 |
direction = 90; |
281 |
speed = 2; |
282 |
} |
283 |
speed = 0.5; |
284 |
timer++; |
285 |
} |
286 |
if (obj_pl.y < 260 && timer == 3) |
287 |
{ |
288 |
with (obj_pl) |
289 |
{ |
290 |
direction = 90; |
291 |
speed = 0; |
292 |
image_speed = 0; |
293 |
image_index = 0; |
294 |
} |
295 |
timer++; |
296 |
} |
297 |
if (timer == 30) |
298 |
speed = 1; |
299 |
if (timer == 60) |
300 |
{ |
301 |
if (!instance_exists(obj_dialogue)) |
302 |
msg = instance_create(x, y, obj_dialogue); |
303 |
with (msg) |
304 |
{ |
305 |
sndfnt = 100; |
306 |
message[0] = "* Ah!"; |
307 |
portrait = false; |
308 |
} |
309 |
speed = 0; |
310 |
image_index = 0; |
311 |
image_speed = 0; |
312 |
timer++; |
313 |
} |
314 |
if (timer == 61 && !instance_exists(obj_dialogue)) |
315 |
{ |
316 |
direction = 270; |
317 |
timer++; |
318 |
} |
319 |
if (timer == 70) |
320 |
{ |
321 |
if (!instance_exists(obj_camera)) |
322 |
cam = instance_create(obj_pl.x, obj_pl.y, obj_camera); |
323 |
cam.direction = 90; |
324 |
cam.speed = 4; |
325 |
__view_set(e__VW.Object, 0, cam); |
326 |
timer++; |
327 |
} |
328 |
if (timer == 71 && obj_camera.y < y) |
329 |
{ |
330 |
timer = 72; |
331 |
obj_camera.speed = 0; |
332 |
} |
333 |
if (timer == 80) |
334 |
{ |
335 |
if (!instance_exists(obj_dialogue)) |
336 |
msg = instance_create(x, y, obj_dialogue); |
337 |
with (msg) |
338 |
{ |
339 |
sndfnt = 100; |
340 |
message[0] = "* Umm..."; |
341 |
portrait = false; |
342 |
} |
343 |
timer++; |
344 |
} |
345 |
if (timer == 81 && !instance_exists(obj_dialogue)) |
346 |
{ |
347 |
speed = -0.3; |
348 |
image_speed = 0.2; |
349 |
timer++; |
350 |
} |
351 |
if (timer == 110) |
352 |
{ |
353 |
speed = 0; |
354 |
image_speed = 0; |
355 |
image_index = 0; |
356 |
if (!instance_exists(obj_dialogue)) |
357 |
msg = instance_create(x, y, obj_dialogue); |
358 |
with (msg) |
359 |
{ |
360 |
sndfnt = 100; |
361 |
portrait = false; |
362 |
message[0] = "* I don't know who you are but I# ask you..."; |
363 |
message[1] = "* Please leave!"; |
364 |
} |
365 |
timer++; |
366 |
} |
367 |
if (timer == 111 && !instance_exists(obj_dialogue)) |
368 |
{ |
369 |
image_speed = 0.2; |
370 |
path_start(pt_dalv, 3, path_action_stop, 0); |
371 |
timer++; |
372 |
} |
373 |
if (timer == 140) |
374 |
{ |
375 |
cam.direction = 270; |
376 |
cam.speed = 3; |
377 |
if (cam.y > obj_pl.y) |
378 |
{ |
379 |
with (cam) |
380 |
instance_destroy(); |
381 |
__view_set(e__VW.Object, 0, obj_pl); |
382 |
global.cutscene = false; |
383 |
obj_pl.state = scr_normal_state; |
384 |
global.flag[26 Dalv cutscene outside his house completed] = 1; |
385 |
with (obj_radio) |
386 |
audio_sound_gain(bgm, 1, 2000); |
387 |
instance_destroy(); |
388 |
} |
389 |
} |
390 |
} |
391 |
if (room == rm_darkruins_18 && global.flag[27 Cutscene surrounding the Dalv fight completed] == 1) |
392 |
{ |
393 |
instance_destroy(); |
394 |
exit; |
395 |
} |
396 |
if (room == rm_darkruins_18 && global.flag[27 Cutscene surrounding the Dalv fight completed] == 0) |
397 |
{ |
398 |
if (global.flag[17 Dalv fate] == 0) |
399 |
{ |
400 |
if (obj_pl.y < 370 && timer == 0) |
401 |
{ |
402 |
global.cutscene = true; |
403 |
with (obj_radio) |
404 |
audio_sound_gain(bgm, 0, 4000); |
405 |
obj_pl.image_speed = 0; |
406 |
obj_pl.image_index = 0; |
407 |
obj_pl.direction = 90; |
408 |
cam = instance_create(obj_pl.x, obj_pl.y, obj_camera); |
409 |
__view_set(e__VW.Object, 0, obj_camera); |
410 |
cam.vspeed = -1; |
411 |
timer++; |
412 |
} |
413 |
if (timer == 1 && cam.y < 320) |
414 |
{ |
415 |
timer++; |
416 |
cam.vspeed = 0; |
417 |
} |
418 |
if ((timer > 1 && timer < 60) || (timer > 61 && timer < 90) || (timer > 91 && timer < 140) || (timer > 141 && timer < 230) || (timer > 231 && timer < 400)) |
419 |
timer++; |
420 |
if (timer == 60) |
421 |
{ |
422 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
423 |
with (msg) |
424 |
{ |
425 |
sndfnt = 100; |
426 |
message[0] = "* You're... still following me?"; |
427 |
message[1] = "* I thought I made it clear that# I want to be left alone."; |
428 |
portrait = false; |
429 |
position = 0; |
430 |
} |
431 |
timer++; |
432 |
} |
433 |
if (timer == 61 && !instance_exists(obj_dialogue)) |
434 |
timer++; |
435 |
if (timer == 90) |
436 |
{ |
437 |
direction = 270; |
438 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
439 |
with (msg) |
440 |
{ |
441 |
sndfnt = 100; |
442 |
message[0] = "* I don't understand... You...# you look just like them."; |
443 |
message[1] = "* Is this some sort of haunting?# Or have you come to finish the# job?"; |
444 |
message[2] = "* Retreating here wasn't enough# so you hunted me down..."; |
445 |
message[3] = "* Right?"; |
446 |
ch_msg = 3; |
447 |
ch[1] = "What?"; |
448 |
ch[2] = "..."; |
449 |
portrait = false; |
450 |
position = 0; |
451 |
} |
452 |
timer++; |
453 |
} |
454 |
if (timer == 91 && !instance_exists(obj_dialogue)) |
455 |
timer++; |
456 |
if (timer == 100) |
457 |
direction = 90; |
458 |
if (timer == 140) |
459 |
{ |
460 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
461 |
with (msg) |
462 |
{ |
463 |
sndfnt = 100; |
464 |
message[0] = "* And I was just starting to# accept my reality.# The cruelty..."; |
465 |
message[1] = "* ..."; |
466 |
message[2] = "* Whatever I did to you that day# was not my intention, I was# only..."; |
467 |
message[3] = "* Nevermind. Words aren't# enough."; |
468 |
portrait = false; |
469 |
position = 0; |
470 |
} |
471 |
timer++; |
472 |
} |
473 |
if (timer == 141 && !instance_exists(obj_dialogue)) |
474 |
timer++; |
475 |
if (timer == 160) |
476 |
direction = 0; |
477 |
if (timer == 190) |
478 |
direction = 270; |
479 |
if (timer == 220) |
480 |
direction = 90; |
481 |
if (timer == 230) |
482 |
{ |
483 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
484 |
with (msg) |
485 |
{ |
486 |
sndfnt = 100; |
487 |
message[0] = "* I... I don't want to fight# anybody, but you've invaded# my home."; |
488 |
message[1] = "* The exit is blocked and you# can't stay here. I will not# allow it."; |
489 |
portrait = false; |
490 |
position = 0; |
491 |
} |
492 |
timer++; |
493 |
} |
494 |
if (timer == 231 && !instance_exists(obj_dialogue)) |
495 |
{ |
496 |
spritelock = false; |
497 |
direction = 45; |
498 |
sprite_index = spr_hoodoff; |
499 |
image_speed = 0.2; |
500 |
hood = false; |
501 |
timer++; |
502 |
} |
503 |
if (timer == 370) |
504 |
{ |
505 |
spritelock = true; |
506 |
direction = 0; |
507 |
} |
508 |
if (timer == 390) |
509 |
{ |
510 |
spritelock = true; |
511 |
direction = 270; |
512 |
} |
513 |
if (timer == 400) |
514 |
{ |
515 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
516 |
with (msg) |
517 |
{ |
518 |
sndfnt = 100; |
519 |
message[0] = "* Only one thing to# do..."; |
520 |
prt[0] = 1759; |
521 |
portrait = true; |
522 |
position = 0; |
523 |
} |
524 |
timer++; |
525 |
} |
526 |
if (timer == 401 && !instance_exists(obj_dialogue)) |
527 |
{ |
528 |
image_speed = 0; |
529 |
instance_create(x, y, obj_flash); |
530 |
timer++; |
531 |
} |
532 |
} |
533 |
else if (global.flag[17 Dalv fate] == 1 || global.flag[17 Dalv fate] == 4) |
534 |
{ |
535 |
scr_cutscene_start(); |
536 |
if (global.geno_complete[1] == false) |
537 |
{ |
538 |
if (timer == 0) |
539 |
{ |
540 |
direction = 270; |
541 |
hood = false; |
542 |
global.cutscene = true; |
543 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
544 |
with (msg) |
545 |
{ |
546 |
sndfnt = 100; |
547 |
message[0] = "* ..."; |
548 |
message[1] = "* ..."; |
549 |
message[2] = "* ..."; |
550 |
message[3] = "* What do friends do# actually?"; |
551 |
message[4] = "* Do you want to, um,# see my house?# Or something?"; |
552 |
message[5] = "* I have to go there# anyway so I guess stop# by if you have time. "; |
553 |
prt[0] = 1755; |
554 |
prt[1] = 1780; |
555 |
prt[2] = 1763; |
556 |
prt[3] = 1755; |
557 |
prt[4] = 1776; |
558 |
prt[5] = 1769; |
559 |
position = 0; |
560 |
} |
561 |
timer = 1; |
562 |
} |
563 |
if (!instance_exists(obj_dialogue) && timer == 1) |
564 |
vspeed = -2; |
565 |
if (y < 160 && timer == 1) |
566 |
{ |
567 |
global.flag[27 Cutscene surrounding the Dalv fight completed] = 1; |
568 |
global.cutscene = false; |
569 |
obj_pl.state = scr_normal_state; |
570 |
timer = 2; |
571 |
} |
572 |
} |
573 |
else |
574 |
{ |
575 |
scr_cutscene_start(); |
576 |
if (timer == 0) |
577 |
{ |
578 |
direction = 270; |
579 |
hood = false; |
580 |
global.cutscene = true; |
581 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
582 |
with (msg) |
583 |
{ |
584 |
sndfnt = 100; |
585 |
message[0] = "You're... sparing me?"; |
586 |
message[1] = "But... what about them?"; |
587 |
message[2] = "Why only me?"; |
588 |
message[3] = "What makes me so#special!"; |
589 |
message[4] = "Or is this how you#plan to hurt me?"; |
590 |
message[5] = "By taking them all#away..."; |
591 |
message[6] = "..."; |
592 |
message[7] = "...I don't need them.#I'll be fine on my own."; |
593 |
message[8] = "I've been doing it#long enough..."; |
594 |
message[9] = "..."; |
595 |
message[10] = "I think you should leave."; |
596 |
message[11] = "You've already done#enough damage here."; |
597 |
prt[0] = 1763; |
598 |
prt[1] = 1764; |
599 |
prt[2] = 1763; |
600 |
prt[3] = 1763; |
601 |
prt[4] = 1762; |
602 |
prt[5] = 1762; |
603 |
prt[6] = 1786; |
604 |
prt[7] = 1781; |
605 |
prt[8] = 1780; |
606 |
prt[9] = 1763; |
607 |
prt[10] = 1763; |
608 |
prt[11] = 1781; |
609 |
position = 0; |
610 |
} |
611 |
timer = 1; |
612 |
} |
613 |
if (!instance_exists(obj_dialogue) && timer == 1) |
614 |
vspeed = -0.5; |
615 |
if (y < 220 && timer == 1) |
616 |
{ |
617 |
timer = 2; |
618 |
image_speed = 0; |
619 |
vspeed = 0; |
620 |
direction = 90; |
621 |
} |
622 |
if (timer > 1 && timer < 75) |
623 |
timer++; |
624 |
if (timer == 75) |
625 |
{ |
626 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
627 |
with (msg) |
628 |
{ |
629 |
sndfnt = 100; |
630 |
message[0] = "* ..."; |
631 |
message[1] = "* I guess... I truly am# alone now..."; |
632 |
portrait = false; |
633 |
position = 0; |
634 |
} |
635 |
timer = 76; |
636 |
} |
637 |
if (!instance_exists(obj_dialogue) && timer == 76) |
638 |
{ |
639 |
vspeed = -1; |
640 |
alarm[1] = 45;gml_Object_obj_dalv_Alarm_1.gmlglobal.flag[27 Cutscene surrounding the Dalv fight completed] = 1;
genoCount = 0;
if (global.route == 3)
global.route = 1;
global.flag[17 Dalv fate] = 4;
global.cutscene = false;
obj_pl.state = scr_normal_state;
instance_destroy(); |
641 |
timer = 77; |
642 |
} |
643 |
} |
644 |
} |
645 |
else if (global.flag[17 Dalv fate] == 3) |
646 |
{ |
647 |
scr_cutscene_start(); |
648 |
if (timer == 0) |
649 |
{ |
650 |
global.route = 1; |
651 |
direction = 270; |
652 |
sprite_index = spr_hoodoff; |
653 |
hood = false; |
654 |
global.cutscene = true; |
655 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
656 |
with (msg) |
657 |
{ |
658 |
sndfnt = 100; |
659 |
message[0] = "* This was all a# misunderstanding, right?"; |
660 |
message[1] = "* ..."; |
661 |
message[2] = "* I'll be waiting in my# house."; |
662 |
message[3] = "* Come whenever you feel# like it."; |
663 |
prt[0] = 1755; |
664 |
prt[1] = 1780; |
665 |
prt[2] = 1755; |
666 |
prt[3] = 1755; |
667 |
position = 0; |
668 |
} |
669 |
timer = 1; |
670 |
} |
671 |
if (!instance_exists(obj_dialogue) && timer == 1) |
672 |
vspeed = -2; |
673 |
if (y < 160 && timer == 1) |
674 |
{ |
675 |
global.flag[27 Cutscene surrounding the Dalv fight completed] = 1; |
676 |
global.cutscene = false; |
677 |
obj_pl.state = scr_normal_state; |
678 |
timer = 2; |
679 |
} |
680 |
} |
681 |
else if (global.flag[17 Dalv fate] == 2) |
682 |
{ |
683 |
instance_destroy(); |
684 |
scr_cutscene_end(); |
685 |
global.flag[27 Cutscene surrounding the Dalv fight completed] = 1; |
686 |
} |
687 |
} |
688 |
if (room == rm_dalvshouse && global.flag[28 Spoken to Dalv in his house] == 0) |
689 |
{ |
690 |
if (timer == 0) |
691 |
{ |
692 |
global.cutscene = true; |
693 |
obj_pl.direction = 90; |
694 |
obj_pl.image_speed = 0; |
695 |
obj_pl.image_index = 0; |
696 |
timer = 4; |
697 |
} |
698 |
if (timer > 3 && timer < 30) |
699 |
timer++; |
700 |
if (timer == 30) |
701 |
{ |
702 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
703 |
with (msg) |
704 |
{ |
705 |
if (global.flag[17 Dalv fate] == 3) |
706 |
{ |
707 |
global.route = 1; |
708 |
genoCount = 0; |
709 |
sndfnt = 100; |
710 |
message[0] = "* Welcome..."; |
711 |
message[1] = "* Make yourself at home."; |
712 |
message[2] = "* I'm going to my room to# rest."; |
713 |
message[3] = "* I feel a bit ill."; |
714 |
message[4] = "* We're... friends now# so..."; |
715 |
message[5] = "* Look at whatever you# like."; |
716 |
message[6] = "* See you... later."; |
717 |
prt[0] = 1780; |
718 |
prt[1] = 1755; |
719 |
prt[2] = 1780; |
720 |
prt[3] = 1781; |
721 |
prt[4] = 1755; |
722 |
prt[5] = 1755; |
723 |
prt[6] = 1780; |
724 |
} |
725 |
else if (global.dalv_house_enter_count == 0) |
726 |
{ |
727 |
sndfnt = 100; |
728 |
message[0] = "* I have to um...# fix something in the# other room."; |
729 |
message[1] = "* Sit down,# get comfortable,# take your shoes off."; |
730 |
message[2] = "* ..."; |
731 |
message[3] = "* Actually please leave# them on, the floors are# a bit dirty."; |
732 |
message[4] = "* I haven't swept since # this morning."; |
733 |
prt[0] = 1780; |
734 |
prt[1] = 1776; |
735 |
prt[2] = 1755; |
736 |
prt[3] = 1763; |
737 |
prt[4] = 1763; |
738 |
} |
739 |
else if (global.dalv_house_enter_count == 1) |
740 |
{ |
741 |
sndfnt = 100; |
742 |
message[0] = "* It seems like you# took your time."; |
743 |
message[1] = "* Oh, but don't worry, I'm# used to standing around# by my lonesome."; |
744 |
message[2] = "* I keep myself occupied# by cleaning around# the house."; |
745 |
message[3] = "* It's my hourly routine!"; |
746 |
message[4] = "* ..."; |
747 |
message[5] = "* I have to um...# fix something..."; |
748 |
prt[0] = 1755; |
749 |
prt[1] = 1780; |
750 |
prt[2] = 1776; |
751 |
prt[3] = 1776; |
752 |
prt[4] = 1755; |
753 |
prt[5] = 1780; |
754 |
} |
755 |
} |
756 |
timer++; |
757 |
} |
758 |
if (timer == 31 && !instance_exists(obj_dialogue)) |
759 |
{ |
760 |
timer++; |
761 |
hood = false; |
762 |
image_speed = 0.2; |
763 |
path_start(pt_dalvhouse, 3, path_action_stop, false); |
764 |
if (global.flag[17 Dalv fate] != 3) |
765 |
obj_dalv2.alarm[0] = 150; |
766 |
alarm[0] = 75;gml_Object_obj_dalv_Alarm_0.gmlif (door_open_alarm_counter == 0)
{
audio_play_sound(snd_doorclose, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
}
else if (door_open_alarm_counter == 1)
{
audio_play_sound(snd_doorlock, 1, 0);
if ( global.flag[17 Dalv fate] == 3)
{
audio_play_sound(snd_doorlock, 1, 0);
alarm[0] = 25;
door_open_alarm_counter++;
global.flag[17 Dalv fate] = 4;
}
}
else
{
global.cutscene = false;
obj_pl.state = scr_normal_state;
with (obj_dalv2)
instance_destroy();
instance_destroy();
} |
767 |
} |
768 |
} |
769 |
|
770 |
enum e__VW |
771 |
{ |
772 |
XView, |
773 |
YView, |
774 |
WView, |
775 |
HView, |
776 |
Angle, |
777 |
HBorder, |
778 |
VBorder, |
779 |
HSpeed, |
780 |
VSpeed, |
781 |
Object, |
782 |
Visible, |
783 |
XPort, |
784 |
YPort, |
785 |
WPort, |
786 |
HPort, |
787 |
Camera, |
788 |
SurfaceID |
789 |
} |