1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
5 |
{ |
6 |
scene = 1; |
7 |
scr_cutscene_start(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
12 |
with (msg) |
13 |
{ |
14 |
message[0] = "* (A couch not unfit for a# thrift store.)"; |
15 |
message[1] = "* (These cramped living# conditions are bringing back# unpleasant memories.)"; |
16 |
message[2] = "* (Hop on?)"; |
17 |
ch_msg = 2; |
18 |
ch[1] = "Yes"; |
19 |
ch[2] = "No"; |
20 |
if (outcome == 1) |
21 |
{ |
22 |
other.scene = 2; |
23 |
} |
24 |
else if (outcome == 2) |
25 |
{ |
26 |
instance_destroy(); |
27 |
other.scene = 0; |
28 |
scr_cutscene_end(); |
29 |
} |
30 |
} |
31 |
break; |
32 |
case 2: |
33 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
34 |
cutscene_advance(); |
35 |
break; |
36 |
case 3: |
37 |
if (obj_player_npc.ystart < y) |
38 |
cutscene_npc_walk(1168, 200, obj_player_npc.ystart, 3, "y", "up", "nothing", 250, 150); |
39 |
else |
40 |
cutscene_npc_walk(1168, 250, 150, 3, "y", "up"); |
41 |
break; |
42 |
case 4: |
43 |
cutscene_wait(0.5); |
44 |
break; |
45 |
case 5: |
46 |
tile_layer_hide(-240); |
47 |
scr_path_jumpscr_path_jumpfunction scr_path_jump(arg0, arg1, arg2, arg3)
{
with (arg0)
{
jump_path = path_add();
path_add_point(jump_path, arg0.x, arg0.y, 100);
path_add_point(jump_path, arg1 + (sign(arg0.x - arg1) * min(abs(arg0.x - arg1), 15)), arg2 - arg3, 75);
path_add_point(jump_path, arg1, arg2, 100);
path_set_kind(jump_path, 1);
path_set_closed(jump_path, false);
path_start(jump_path, 4, path_action_stop, false);
audio_play_sound(snd_playerjump, 1, 0);
}
} (1168, 250, 135, 5); |
48 |
audio_play_sound(snd_playerjump, 1, 0); |
49 |
cutscene_advance(); |
50 |
break; |
51 |
case 6: |
52 |
with (obj_player_npc) |
53 |
{ |
54 |
if (scr_path_jump_end()) |
55 |
{ |
56 |
action_sprite = true; |
57 |
sprite_index = right_sprite_idle; |
58 |
image_angle += 90; |
59 |
other.scene++; |
60 |
} |
61 |
} |
62 |
if (!alarm[0]) |
63 |
alarm[0] = 75; |
64 |
break; |
65 |
case 7: |
66 |
if (global.down_keyp || global.up_keyp || global.left_keyp || global.right_keyp || keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1) || keyboard_multicheck_pressed(2)) |
67 |
{ |
68 |
alarm[0] = -1; |
69 |
alarm[1] = -1; |
70 |
cutscene_advance(); |
71 |
} |
72 |
break; |
73 |
case 8: |
74 |
with (obj_player_npc) |
75 |
{ |
76 |
sprite_index = down_sprite; |
77 |
image_index = 1; |
78 |
image_speed = 0; |
79 |
image_angle = 0; |
80 |
} |
81 |
scr_path_jumpscr_path_jumpfunction scr_path_jump(arg0, arg1, arg2, arg3)
{
with (arg0)
{
jump_path = path_add();
path_add_point(jump_path, arg0.x, arg0.y, 100);
path_add_point(jump_path, arg1 + (sign(arg0.x - arg1) * min(abs(arg0.x - arg1), 15)), arg2 - arg3, 75);
path_add_point(jump_path, arg1, arg2, 100);
path_set_kind(jump_path, 1);
path_set_closed(jump_path, false);
path_start(jump_path, 4, path_action_stop, false);
audio_play_sound(snd_playerjump, 1, 0);
}
} (1168, 250, 150, 4); |
82 |
audio_play_sound(snd_playerjump, 1, 0); |
83 |
cutscene_advance(); |
84 |
break; |
85 |
case 9: |
86 |
with (obj_player_npc) |
87 |
{ |
88 |
if (scr_path_jump_end()) |
89 |
{ |
90 |
instance_destroy(); |
91 |
other.scene = 0; |
92 |
scr_cutscene_end(); |
93 |
} |
94 |
} |
95 |
tile_layer_show(-240); |
96 |
break; |
97 |
} |