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gml_Object_obj_el_bailador_neutral_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
starting_point_xscale = 1;
4
starting_point_yscale = 1;
5
draw_position_x = starting_point_x;
6
draw_position_y = starting_point_y;
7
draw_position_xscale = starting_point_xscale;
8
draw_position_yscale = starting_point_yscale;
9
damage_disjoint_x = 0;
10
damage_disjoint_y = 0;
11
damage_disjoint_count = 0;
12
no_loop_damage_disjoint_count = false;
13
no_loop_create_clouds = false;
14
animating = false;
15
image_speed = 0;
16
image_index = 0;
17
image_xscale = 1;
18
image_yscale = 1;
19
can_talk_no_loop = false;
20
image_alpha_immunity = false;
21
id_el_bailador_dance = -4;
22
time_max_normal = 39;
23
time_max_critical = 30;
24
sign_modifier = 1;
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time_elapsed = 0;
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time_max = time_max_normal;
27
time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.02;
30
neutral_sprite = 1895;