1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | speed = 2; |
5 | gravity = 0.25; |
6 | vsp_max = 5; |
7 | stage = 1; |
8 | if (y < 200) |
9 | { |
10 | if (x < 320) |
11 | direction = 270; |
12 | else |
13 | direction = 270; |
14 | } |
15 | image_angle = direction + 90; |