| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | speed = 2; |
| 5 | gravity = 0.25; |
| 6 | vsp_max = 5; |
| 7 | stage = 1; |
| 8 | if (y < 200) |
| 9 | { |
| 10 | if (x < 320) |
| 11 | direction = 270; |
| 12 | else |
| 13 | direction = 270; |
| 14 | } |
| 15 | image_angle = direction + 90; |