| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (fade_out == false && instance_exists(obj_battle_enemy_attack_parent)) |
| 4 |
{ |
| 5 |
with (obj_battle_enemy_attack_parent) |
| 6 |
{ |
| 7 |
image_alpha -= 0.3; |
| 8 |
if (image_alpha <= 0) |
| 9 |
instance_destroy(); |
| 10 |
} |
| 11 |
} |
| 12 |
if (fade_out == false) |
| 13 |
{ |
| 14 |
camera_set_view_angle(view_camera[0], 0); |
| 15 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 16 |
camera_set_view_pos(view_camera[0], irandom_range(-4, 4), irandom_range(-4, 4)); |
| 17 |
camera_set_view_angle(view_camera[0], irandom_range(-screenshake_power, screenshake_power)); |
| 18 |
if (white_overlay_alpha < 1) |
| 19 |
{ |
| 20 |
white_overlay_alpha += 0.02; |
| 21 |
screenshake_power += 0.25; |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
camera_set_view_angle(view_camera[0], 0); |
| 26 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 27 |
fade_out = true; |
| 28 |
draw_glitches = false; |
| 29 |
audio_stop_sound(glitch_sound); |
| 30 |
} |
| 31 |
} |
| 32 |
else if (white_overlay_alpha > 0) |
| 33 |
{ |
| 34 |
white_overlay_alpha -= 0.15; |
| 35 |
} |
| 36 |
else |
| 37 |
{ |
| 38 |
instance_destroy(); |
| 39 |
} |