| 1 | collide_id = other.id; |
| 2 | with (obj_heart_battle_fighting_parent) |
| 3 | { |
| 4 | collide_id = obj_heart_hitbox_parent.collide_id; |
| 5 | damage_number = collide_id.damage_number; |
| 6 | } |
| 7 | if (!instance_exists(obj_dialogue_box_battle_transformation_any) || other.depth < obj_dialogue_box_battle_transformation_any.depth) |
| 8 | heal = true; |
| 9 | else |
| 10 | heal = false; |
| 11 | event_user(2); |