1 | if (instance_exists(obj_battle_hp_current_boss_attacking) && !instance_exists(obj_battle_hp_overlay_boss_attacking)) |
2 | { |
3 | global.overlay_hp_enemy_draw = 1; |
4 | instance_create(obj_battle_hp_current_boss_attacking.x, obj_battle_hp_current_boss_attacking.y, obj_battle_hp_overlay_boss_attacking); |
5 | } |